For source engine mapping, Will you be adding support for func_instance?
Like say you brush out a window and make it a func_instance then paste it around your map; couldn’t you make the instance into one mesh then handle it like a prop on import?
For source engine mapping, Will you be adding support for func_instance?
Like say you brush out a window and make it a func_instance then paste it around your map; couldn’t you make the instance into one mesh then handle it like a prop on import?