Probably.
I’m just reading what’s in there and showing it.
If it was a missing texture issue, it’d show up as a worldgrid material.
Speaking of which, I checked to see which ones were missing, and kinda like I expected, it’s mostly stuff that doesn’t use a set texture (entitygui, flare, etc), so I’m switching the code to just drop unknown materials and output a warning to the output log.
That’s planned yes, just like is already happening with the Source importer.
Also on the todo list are LWO/ASE/MD5 loaders.