HammUEr, a Hammer/Worldcraft map importer for Unreal Engine

If I’m not mistaken, Trenchbroom primarily authors for Quake 1 format BSP, which is not as powerful as what you can do with Hammer in regards to things like displacement. Also, seeing as most of the work in HammUEr seems to be aimed at making UE4 and Hammer as interoperable as possible, it seems like a good idea to try to use it.