Half-Life'esque trigger system

I was basically a moron. I picked the object from a scene and then I turned it into a blueprint to add the killing action and forgot to re-pick it again. Once I’ve done that, everything begun functioning.
Now I’m looking at the save game functionality and being horrified by it. Epic documentation saying that I need to manually define every single variable of every single object that I want to be saved? there is no “save EVERYTHING” option?