# HAL Archviz Toolkit V1

**URL:** <https://forums.unrealengine.com/t/hal-archviz-toolkit-v1/46091>\
**Category:** UE Marketplace\
**Tags:** unreal-engine\
**Created:** [October 29, 2015, 8:00pm UTC](https://forums.unrealengine.com/t/hal-archviz-toolkit-v1/46091 "2015-10-29T20:00:43Z")\
**Posts on this page:** 20\
**Page:** 1

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**Author:** ![dorianv](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@dorianv](https://forums.unrealengine.com/u/dorianv)\
**Post date:** [October 29, 2015, 8:00pm UTC](https://forums.unrealengine.com/t/hal-archviz-toolkit-v1/46091/1 "2015-10-29T20:00:43Z")

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Starting a support thread for customers … Please post your questions here.

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**Author:** ![anonymous\_user\_10030c211](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_10030c211](https://forums.unrealengine.com/u/anonymous_user_10030c211)\
**Post date:** [December 1, 2015, 1:44am UTC](https://forums.unrealengine.com/t/hal-archviz-toolkit-v1/46091/2 "2015-12-01T01:44:53Z")

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I bought your toolkit and tried to run it on my VR system (Oculus DK2), however, I’m getting a lot of artifacts on VR mode with the screen jumping around. Is there a way to run the example using a VR headset?

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**Author:** ![KRUGER2510](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@KRUGER2510](https://forums.unrealengine.com/u/KRUGER2510)\
**Post date:** [December 1, 2015, 9:40pm UTC](https://forums.unrealengine.com/t/hal-archviz-toolkit-v1/46091/3 "2015-12-01T21:40:03Z")

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I bought just yesterday, but I can’t see the lights. Is dark even in game mode. ![98c073840e9ca323c210f73e9a5f4bf7780d9c15.jpeg](https://d1ap1mz92jnks1.cloudfront.net/images/transparent.png)

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**Author:** ![dorianv](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@dorianv](https://forums.unrealengine.com/u/dorianv)\
**Post date:** [December 1, 2015, 11:17pm UTC](https://forums.unrealengine.com/t/hal-archviz-toolkit-v1/46091/5 "2015-12-01T23:17:33Z")

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It is because you are on OSX and that level’s lighting was built on Windows. While all of the features of the Toolkit work perfectly in OSX … the demo scene is something different. Lighting on the demo scene was built on Windows and there is a known difference in how UE4 handles lighting on both systems. In order to view the demo scene accurately you will need to rebuild lighting with a higher exposure value.

> **[Lighting Issues When Transferring from PC to Mac](https://forums.unrealengine.com/questions/220989/lighting-issues-when-transferring-from-pc-to-mac.html)**
>
> Hello there, I’m currently working on a project on both a Mac and PC, transferring the project manually when necessary. The transfer goes smoothly, with all assets and materials generated properly, but I’m having an issue with lighting. I created...

Hope this helps.

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**Author:** ![dorianv](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@dorianv](https://forums.unrealengine.com/u/dorianv)\
**Post date:** [December 1, 2015, 11:32pm UTC](https://forums.unrealengine.com/t/hal-archviz-toolkit-v1/46091/6 "2015-12-01T23:32:28Z")

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What elements are artifacting and jumping around? The HUD elements do not work in VR. World space 3D widgets are experimental currently, but we are definitely working on it.

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**Author:** ![Loucsam](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Loucsam](https://forums.unrealengine.com/u/Loucsam)\
**Post date:** [December 2, 2015, 10:23am UTC](https://forums.unrealengine.com/t/hal-archviz-toolkit-v1/46091/7 "2015-12-02T10:23:46Z")

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I still don’t think I understand what this toolkit can actually do, and suspect I bought it for the wrong reason and won’t really be of use to me. I’m looking for a nice simple way to create a home based on a design.

From the info I had assumed I would be able to create a model of a house (inside the toolkit) and then add furniture meshes, and change their textures, and the home would be built based on the floor plan.

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**Author:** ![KRUGER2510](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@KRUGER2510](https://forums.unrealengine.com/u/KRUGER2510)\
**Post date:** [December 2, 2015, 4:41pm UTC](https://forums.unrealengine.com/t/hal-archviz-toolkit-v1/46091/8 "2015-12-02T16:41:52Z")

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Sorry but my system is windows, so this is not the problem.

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**Author:** ![dorianv](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@dorianv](https://forums.unrealengine.com/u/dorianv)\
**Post date:** [December 2, 2015, 5:24pm UTC](https://forums.unrealengine.com/t/hal-archviz-toolkit-v1/46091/9 "2015-12-02T17:24:31Z")

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Then most likely its is an Engine Scalabilty issue. Check that your settings are not being set automatically.

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — ue4community.wiki! You will be able to find content from the official...

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**Author:** ![dorianv](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@dorianv](https://forums.unrealengine.com/u/dorianv)\
**Post date:** [December 2, 2015, 5:50pm UTC](https://forums.unrealengine.com/t/hal-archviz-toolkit-v1/46091/10 "2015-12-02T17:50:17Z")

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It also looks like your textures arent streaming in correctly … What video card do you have?

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**Author:** ![KRUGER2510](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@KRUGER2510](https://forums.unrealengine.com/u/KRUGER2510)\
**Post date:** [December 2, 2015, 6:46pm UTC](https://forums.unrealengine.com/t/hal-archviz-toolkit-v1/46091/11 "2015-12-02T18:46:33Z")

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This is my system.

 ![Screenshot 2015-12-02 14.13.44.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/3X/7/6/7684d5784e93954c91f0bb2d6bcfa7b42f615c47.jpeg)

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<div class="post-metadata">

**Author:** ![dorianv](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@dorianv](https://forums.unrealengine.com/u/dorianv)\
**Post date:** [December 2, 2015, 7:29pm UTC](https://forums.unrealengine.com/t/hal-archviz-toolkit-v1/46091/12 "2015-12-02T19:29:07Z")

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A GTX 770 is definitely capable of running the demo level without a hiccup. Have you looked into the Engine Scalabilty settings I mentioned earlier? Are all settings on “Epic”? If you haven’t modifed anything and/or rebaked the lighting and this is what happens when you opened the level for the 1st time, then there is something else happening.

I remember on on old laptop I had that I had to force my system UE4 to run on the Nvidia card in the driver settings because it defaulted to the Intel card. I don’t remember if it was the Intel driver or the Nvidia driver, but I would also check to make sure that your system is using the 770 to process 3D.

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<div class="post-metadata">

**Author:** ![KRUGER2510](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@KRUGER2510](https://forums.unrealengine.com/u/KRUGER2510)\
**Post date:** [December 2, 2015, 8:19pm UTC](https://forums.unrealengine.com/t/hal-archviz-toolkit-v1/46091/13 "2015-12-02T20:19:01Z")

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Is the Engine Scalability, that was in medium, thanks very much. Now looks good.

 ![Screenshot 2015-12-02 15.45.43.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/3X/7/d/7df3322c9008173b4121232e36b62c2dae5b5fe4.jpeg)

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<div class="post-metadata">

**Author:** ![dorianv](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@dorianv](https://forums.unrealengine.com/u/dorianv)\
**Post date:** [December 2, 2015, 8:22pm UTC](https://forums.unrealengine.com/t/hal-archviz-toolkit-v1/46091/14 "2015-12-02T20:22:14Z")

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you’re welcome, thanks for purchasing!!

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<div class="post-metadata">

**Author:** ![dorianv](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@dorianv](https://forums.unrealengine.com/u/dorianv)\
**Post date:** [December 2, 2015, 8:59pm UTC](https://forums.unrealengine.com/t/hal-archviz-toolkit-v1/46091/15 "2015-12-02T20:59:42Z")

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> [@Loucsam;430063](#):
>
> I still don’t think I understand what this toolkit can actually do, and suspect I bought it for the wrong reason and won’t really be of use to me. I’m looking for a nice simple way to create a home based on a design.
> 
> From the info I had assumed I would be able to create a model of a house (inside the toolkit) and then add furniture meshes, and change their textures, and the home would be built based on the floor plan.

I’m not sure what in the description or videos gave the impression that the toolkit will generate a building from plan … or generate geometry at all, but it definitely can not do that. Unfortunately there is no simple/easy way to create an architectural visualization. At least that I know of.

What the Toolkit **CAN** do for is allow you to easily add a very high level of functionality and interactivity to your visualization. Such as changing your furniture meshes and textures in-game. For more information on how to set these features up. Please check out the quick-start guide here:  
[https://halvr.freshdesk.com/solution/articles/6000063372-hal-archviz-toolkit-v1-quick-start-guide](https://halvr.freshdesk.com/solution/articles/6000063372-hal-archviz-toolkit-v1-quick-start-guide)

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**Author:** ![asmithey](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/asmithey/32/473509_2.png) [@asmithey](https://forums.unrealengine.com/u/asmithey)\
**Post date:** [December 3, 2015, 5:00am UTC](https://forums.unrealengine.com/t/hal-archviz-toolkit-v1/46091/16 "2015-12-03T05:00:33Z")

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Hi,

I have a project already in the works. I want to implement the too kit into my existing project. How would I merge the tool kit into my existing project?

Thanks,  
Aaron

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**Author:** ![dorianv](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@dorianv](https://forums.unrealengine.com/u/dorianv)\
**Post date:** [December 3, 2015, 12:43pm UTC](https://forums.unrealengine.com/t/hal-archviz-toolkit-v1/46091/17 "2015-12-03T12:43:39Z")

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Hi Aaron … Thanks for purchasing!

Check out the quick-start guide at the link below. It covers migrating into an existing project.  
[https://halvr.freshdesk.com/solution/articles/6000063372-hal-archviz-toolkit-v1-quick-start-guide](https://halvr.freshdesk.com/solution/articles/6000063372-hal-archviz-toolkit-v1-quick-start-guide)

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<div class="post-metadata">

**Author:** ![asmithey](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/asmithey/32/473509_2.png) [@asmithey](https://forums.unrealengine.com/u/asmithey)\
**Post date:** [December 4, 2015, 11:31pm UTC](https://forums.unrealengine.com/t/hal-archviz-toolkit-v1/46091/18 "2015-12-04T23:31:09Z")

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> [@dorianv;430868](#):
>
> Hi Aaron … Thanks for purchasing!
> 
> Check out the quick-start guide at the link below. It covers migrating into an existing project.  
> [https://halvr.freshdesk.com/solution/articles/6000063372-hal-archviz-toolkit-v1-quick-start-guide](https://halvr.freshdesk.com/solution/articles/6000063372-hal-archviz-toolkit-v1-quick-start-guide)

Ok. I will do that. Thanks.

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**Author:** ![asmithey](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/asmithey/32/473509_2.png) [@asmithey](https://forums.unrealengine.com/u/asmithey)\
**Post date:** [December 10, 2015, 10:33pm UTC](https://forums.unrealengine.com/t/hal-archviz-toolkit-v1/46091/19 "2015-12-10T22:33:32Z")

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Do you plan on setting up a project, using the tool kit, for an exterior building presentation? Showing how the workflow might be showcased.

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<div class="post-metadata">

**Author:** ![dorianv](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@dorianv](https://forums.unrealengine.com/u/dorianv)\
**Post date:** [December 11, 2015, 2:10pm UTC](https://forums.unrealengine.com/t/hal-archviz-toolkit-v1/46091/20 "2015-12-11T14:10:32Z")

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We are working on 200,000 sq ft project at the moment and using the toolkit to swap out balcony rails, windows and other facade elements. When we’re done, I’ll record a video to showcase what we did.

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**Author:** ![asmithey](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/asmithey/32/473509_2.png) [@asmithey](https://forums.unrealengine.com/u/asmithey)\
**Post date:** [December 11, 2015, 2:19pm UTC](https://forums.unrealengine.com/t/hal-archviz-toolkit-v1/46091/21 "2015-12-11T14:19:18Z")

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Great. Thanks.

While doing your exterior project, are new changes/ updates to the tool kit being implemented? Maybe more so how rendering settings are handled, lightmass or dynamic lighting setups, for interior vs exterior? I only ask because it seems that, based on the marketing material, the tool kit, in it’s initial development, was more suited for interior projects.  
Thanks,

Aaron

[Next page](https://forums.unrealengine.com/t/hal-archviz-toolkit-v1/46091.md?page=2)
