HairWorks Quick start 3ds max -> Unreal Engine 4 Pipeline

Hi, thanks for the quick reply.

In 3ds max, I use one skinned mesh and add the “hair and fur” modifier on that mesh.

In this tutorial: NVIDIA HairWorks 3dsMax Tutorial - YouTube he’s using 1 detail mesh and 1 growth mesh create hairworks on growth mesh and then exported the entire scene.

I thought I could skip the growth mesh part, since I could create hairworks using (skinned) detail mesh alone–is this apporach causing the problem?

This is my first time trying out Nvidia’s hairwork, so apologize if this is a dumb question. :open_mouth: