# Hair Groom and Water Transparency Sorting Issue at Far Camera Distance

**URL:** <https://forums.unrealengine.com/t/hair-groom-and-water-transparency-sorting-issue-at-far-camera-distance/2527311>\
**Category:** Character & Animation\
**Tags:** Water, hairworks, unreal-engine, characters, question\
**Created:** [May 25, 2025, 1:28pm UTC](https://forums.unrealengine.com/t/hair-groom-and-water-transparency-sorting-issue-at-far-camera-distance/2527311 "2025-05-25T13:28:42Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Strong\_kh](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Strong\_kh](https://forums.unrealengine.com/u/Strong_kh)\
**Post date:** [May 25, 2025, 1:28pm UTC](https://forums.unrealengine.com/t/hair-groom-and-water-transparency-sorting-issue-at-far-camera-distance/2527311/1 "2025-05-25T13:28:42Z")

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I’m currently working on a cinematic project in Unreal Engine 5.5, and I’ve encountered a strange rendering issue involving groom hair and translucent water materials. However, as the camera moves farther away using a Cinematic Camera, the following issue appears: [https://youtu.be/wWlCPWM\_sgg](https://youtu.be/wWlCPWM_sgg)

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**Author:** ![brs-sebascova](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/brs-sebascova/32/1052483_2.png) [@brs-sebascova](https://forums.unrealengine.com/u/brs-sebascova)\
**Post date:** [May 26, 2025, 6:58pm UTC](https://forums.unrealengine.com/t/hair-groom-and-water-transparency-sorting-issue-at-far-camera-distance/2527311/2 "2025-05-26T18:58:16Z")

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Hello @Strong_kh!

From your provided footage, it seems the hair groom transparency is being overwritten by the water body in rendering. In order to fix that, please try the following changes:

- Use “Translucency Sort Priority” from the groom asset’s details panel, and set it to a value higher than the water body

- In the Groom component, Increase the “Bounds Scale” in the groom component, which should avoid the hair from being culled when the camera gains distance

> **[Unreal Engine Materials | Unreal Engine 5.5 Documentation | Epic Developer...](https://dev.epicgames.com/documentation/en-us/unreal-engine/using-transparency?application_version=4.27#translucencysortpriority)**
>
> Controlling the appearance of surfaces in the world using shaders.

> **[Groom Components and Assets in Unreal Engine | Unreal Engine 5.5...](https://dev.epicgames.com/documentation/en-us/unreal-engine/groom-components-and-assets-in-unreal-engine)**
>
> The assets and components to use and render grooms in Unreal Engine.
