Wrong
They are already Static Mesh Actors.
So making them Actors that contain a Static Mesh Component changes nothing.
Try deleting one of those actors at runtime
There’s doing things wrong and there’s doing things right.
Knowing which is which doesn’t mean you overengineered anything, it just means you aren’t a greenhorn and knew what was right…
So that when you go back and look at it a year from now you don’t feel the sudden urge to invent a teleport machine to go back in time and ask your past self whatever the ■■■■ he was thinking…