Guys how do u talk to the level blueprint of a level instance?

Wrong

They are already Static Mesh Actors.
So making them Actors that contain a Static Mesh Component changes nothing.

Try deleting one of those actors at runtime :wink:

There’s doing things wrong and there’s doing things right.
Knowing which is which doesn’t mean you overengineered anything, it just means you aren’t a greenhorn and knew what was right…

So that when you go back and look at it a year from now you don’t feel the sudden urge to invent a teleport machine to go back in time and ask your past self whatever the ■■■■ he was thinking…