# Gun doesn't follow arm animation

**URL:** <https://forums.unrealengine.com/t/gun-doesnt-follow-arm-animation/425083>\
**Category:** Character & Animation\
**Tags:** first-person-bluepri, unreal-engine, UE4, Blueprint, question\
**Created:** [May 14, 2018, 11:30am UTC](https://forums.unrealengine.com/t/gun-doesnt-follow-arm-animation/425083 "2018-05-14T11:30:37Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Eyeore](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Eyeore](https://forums.unrealengine.com/u/Eyeore)\
**Post date:** [May 14, 2018, 11:30am UTC](https://forums.unrealengine.com/t/gun-doesnt-follow-arm-animation/425083/1 "2018-05-14T11:30:37Z")

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Hi, i have a first person character, with arms and gun, wich is equiped and unequiped, but when i play the animations, my gun does not follow the arms.

Here is how it looks:

[Youtube Video][1]

Here images of the blueprint:

 ![241017-capturar.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/d/2/9/d29ae0a5a7b401034db85fa45c5a2209511f65f0.jpeg)

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**Author:** ![Atornity](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Atornity](https://forums.unrealengine.com/u/Atornity)\
**Post date:** [May 14, 2018, 11:55am UTC](https://forums.unrealengine.com/t/gun-doesnt-follow-arm-animation/425083/2 "2018-05-14T11:55:36Z")

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You have to attach your gun to a socket. To do this either parent it to your mesh’s right hand and position it manually inside your blueprint or make a socket on the right hand inside the skeleton and position it. You can also add a preview mesh on it. If the hand bone is rotated in such a way that the gun doesn’t face directly forward when patented you can eathet rotate it to face approximately straight forward or you can add a attach to component inside your construction script and parent your gun to the right hand bone or the socket you created and use “keep world” for the rotation.
