# Guide to use QtCreator for Unreal Engine 4!

**URL:** <https://forums.unrealengine.com/t/guide-to-use-qtcreator-for-unreal-engine-4/6472>\
**Category:** C++\
**Tags:** unreal-engine\
**Created:** [June 22, 2014, 4:22pm UTC](https://forums.unrealengine.com/t/guide-to-use-qtcreator-for-unreal-engine-4/6472 "2014-06-22T16:22:00Z")\
**Posts on this page:** 17\
**Page:** 3

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**Author:** ![anonymous\_user\_4cb3192d](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_4cb3192d](https://forums.unrealengine.com/u/anonymous_user_4cb3192d)\
**Post date:** [July 8, 2014, 2:02am UTC](https://forums.unrealengine.com/t/guide-to-use-qtcreator-for-unreal-engine-4/6472/41 "2014-07-08T02:02:47Z")

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> [@Footman;90225](#):
>
> No. It does not.

Sweet. But how do I do that? If I try to compile in QtCreator it says it can’t open the UE4Editor DLL. If I press compile in the editor it doesn’t seem to make any changes.

EDIT: Well, the compile button is working now, not sure what went wrong before.

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**Author:** ![anonymous\_user\_38c5d0b6](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_38c5d0b6](https://forums.unrealengine.com/u/anonymous_user_38c5d0b6)\
**Post date:** [July 28, 2014, 12:54pm UTC](https://forums.unrealengine.com/t/guide-to-use-qtcreator-for-unreal-engine-4/6472/42 "2014-07-28T12:54:05Z")

</div>

Hi guys,

thanks for describing this for QTCreator under Windows. I currently try this with QT Creator using MacOS and need some help with:

1. 

I just uncommented this from defines.pri  
DEFINES += “UBT\_COMPILED\_PLATFORM=Win64”  
DEFINES += “WIN32=1”  
DEFINES += “\_WIN32\_WINNT=0x0600”  
DEFINES += “WINVER=0x0600”  
DEFINES += “PLATFORM\_WINDOWS=1”

Is there is Mac Substitue for that?

3./ Create a file BUILD\_DLL.bat and copy this into :  
Code:  
UnrealBuildTool.exe YourProjectEditor Win64 Development “%CD%\YourProject.uproject” -rocket

-\> I need the Mac equivalent for this. I searched for UnrealBuildTool but i tseems to be for Windows only.  
I would think that xcodebuild CLI tool will be employed, right?

If somebody knows about this on a mac:  
START UE4Editor.exe “%CD%\YourProject.uproject” Your\_Map?game=YourProject -game -ResX=1280 -ResY=720  
EXIT

I guess that UE4Editor has to be on the PATH (/Users/Shared/UnrealEngine/4.3/Engine/Binaries/Mac)  
You would speed up my research if the other Mac+QTCreator users would share their insights here or in that wiki article 🙂

thanks

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**Author:** ![anonymous\_user\_64c55f0b](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_64c55f0b](https://forums.unrealengine.com/u/anonymous_user_64c55f0b)\
**Post date:** [August 27, 2014, 2:09pm UTC](https://forums.unrealengine.com/t/guide-to-use-qtcreator-for-unreal-engine-4/6472/43 "2014-08-27T14:09:09Z")

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Can we just run a find and replace on 4.3 to 4.4 to use this with 4.4? Or have any paths changed/been added?

I second the request for Qt Creator .pro file support in the Unreal Build Tool!

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**Author:** ![Antares](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Antares](https://forums.unrealengine.com/u/Antares)\
**Post date:** [August 28, 2014, 11:16am UTC](https://forums.unrealengine.com/t/guide-to-use-qtcreator-for-unreal-engine-4/6472/44 "2014-08-28T11:16:09Z")

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> [@Veovis Muad'dib;127641](#):
>
> Can we just run a find and replace on 4.3 to 4.4 to use this with 4.4? Or have any paths changed/been added?
> 
> I second the request for Qt Creator .pro file support in the Unreal Build Tool!

You have to open the visual file with visual and go to project propertie, this is where I found all include etc, I may update the post one of these day… But don’t have much time recently sorry !

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<div class="post-metadata">

**Author:** ![anonymous\_user\_354b280a](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_354b280a](https://forums.unrealengine.com/u/anonymous_user_354b280a)\
**Post date:** [September 6, 2014, 10:58am UTC](https://forums.unrealengine.com/t/guide-to-use-qtcreator-for-unreal-engine-4/6472/46 "2014-09-06T10:58:09Z")

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> [@gmiha;82955](#):
>
> Got it working for editing code only (still using VS for compile/debug) and I am impressed by the speed of Intellisense.  
> Now how embarrassing can this be for Microsoft? How difficult can it be to code a quick header file parser?  
> , thanks man!

I have to say hats off to Microsoft, respect guys. They listened to complaints about the way VS handles large solutions and there you go

> **[Microsoft Visual Studio Performance Enhancements for Unreal Engine 4 – CTP1](https://forums.unrealengine.com/showthread.php?35948-Microsoft-Visual-Studio-Performance-Enhancements-for-Unreal-Engine-4-%E2%80%93-CTP1)**
>
> Hey y’all – Microsoft has heard your requests for better performance in Visual Studio when using it with Unreal Engine 4, and good news! Massive enhancements are now live with Visual Studio’s Fall Update CTP1, bringing extreme relief to processing...

Speedy, impressive!

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<div class="post-metadata">

**Author:** ![KurtCobien](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/kurtcobien/32/957039_2.png) [@KurtCobien](https://forums.unrealengine.com/u/KurtCobien)\
**Post date:** [October 16, 2014, 8:48am UTC](https://forums.unrealengine.com/t/guide-to-use-qtcreator-for-unreal-engine-4/6472/48 "2014-10-16T08:48:57Z")

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I tried to update the hard references to unreal version using a variable called UNREAL\_VERSION = 4.5 but in fact it is not working at all. Qt Creator intellisesne does not work anymore.

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**Author:** ![eWomerOC](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@eWomerOC](https://forums.unrealengine.com/u/eWomerOC)\
**Post date:** [November 13, 2014, 9:16pm UTC](https://forums.unrealengine.com/t/guide-to-use-qtcreator-for-unreal-engine-4/6472/49 "2014-11-13T21:16:55Z")

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Why is your INCLUDEPATH so short? trying to optimize the .pro file generator on linux and the list I parse is over, without cleaning it up a bit, 2500+ lines.

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<div class="post-metadata">

**Author:** ![eWomerOC](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@eWomerOC](https://forums.unrealengine.com/u/eWomerOC)\
**Post date:** [November 14, 2014, 12:43am UTC](https://forums.unrealengine.com/t/guide-to-use-qtcreator-for-unreal-engine-4/6472/50 "2014-11-14T00:43:41Z")

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Also why do you include some Engine/Intermediate/Build/Linux/x86\_64-unknown-linux-gnu/_/Inc/_ paths along with other not /Intermediate/ paths?

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**Author:** ![Saiboat](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Saiboat](https://forums.unrealengine.com/u/Saiboat)\
**Post date:** [December 18, 2014, 1:39pm UTC](https://forums.unrealengine.com/t/guide-to-use-qtcreator-for-unreal-engine-4/6472/51 "2014-12-18T13:39:01Z")

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Hello. I am also trying to get QtCreator to work because my IntelliSense for VS 2013 is so slow.  
I got it working with the help of this tutorial and the video, thanks. The problem I am facing now is that I want to develop for UT and I don’t know which folders to include, or how to get a list all the includes I need. Can I extract this from the Visual Studio project somehow?

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**Author:** ![JaimeFinat](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@JaimeFinat](https://forums.unrealengine.com/u/JaimeFinat)\
**Post date:** [June 19, 2015, 8:09am UTC](https://forums.unrealengine.com/t/guide-to-use-qtcreator-for-unreal-engine-4/6472/52 "2015-06-19T08:09:12Z")

</div>

Hi there!

I know this is an old topic, but it has been so useful to me in order to get unreal first person shooter into my QtCreator. So, in first place: thank you for your explanation at this forum and the wiki, good job.

Now I have the uproject working on qtcreator, I would like to use some opencv libraries to merge a couple of projects so I though this should be easy if I already have openCV running in my Qt; I only have to add a new INCLUDEPATH and one LIBS += and everything should work but it didn’t ☹

I’ve added the next line to the end of includes.pri:

```auto

INCLUDEPATH += "c:\opencv\release\install\include"

```

And this one after include(includes.pri) at MyQtProject.pro

```auto

LIBS += C:/opencv/release/bin/*.dll

```

These are the lines I have to add to a fresh project in order to get openCV running and available just by adding corresponding includes. I’ve added two includes at MyQtProjectCharacter.cpp

```auto

#include "opencv2/highgui.hpp"
#include "opencv2/imgproc.hpp"

```

But when I try to compile the project, QtCreator launch an exception saying that these files don’t exist… :-S

```auto

09:44:31: Running steps for project MyQtProject...
09:44:31: Starting: "C:\Program Files\Epic Games\4.7\Engine\Build\BatchFiles\Clean.bat" MyQtProjectEditor Win64 DebugGame "D:\Unreal\Projects\ ****** \MyQtProject\MyQtProject.uproject" -rocket
Cleaning MyQtProjectEditor Binaries...
09:44:32: The process "C:\Program Files\Epic Games\4.7\Engine\Build\BatchFiles\Clean.bat" exited normally.
09:44:32: Starting: "C:\Program Files\Epic Games\4.7\Engine\Build\BatchFiles\Build.bat" MyQtProjectEditor Win64 DebugGame "D:\Unreal\Projects\ ****** \MyQtProject\MyQtProject.uproject" -rocket
Parsing headers for MyQtProjectEditor
Reflection code generated for MyQtProjectEditor
Performing 10 actions (4 in parallel)
[3/10] Resource MyQtProject.rc
[2/10] Resource ModuleVersionResource.rc.inl
PCH.MyQtProject.MyQtProject.h.cpp
MyQtProjectHUD.cpp
MyQtProjectGameMode.cpp
MyQtProjectCharacter.cpp
MyQtProject.generated.cpp
MyQtProjectProjectile.cpp
MyQtProject.cpp
D:\Unreal\Projects\ ****** \MyQtProject\Source\MyQtProject\MyQtProjectCharacter.cpp(9) : fatal error C1083: Cannot open include file: 'highgui.hpp': No such file or directory
-------- End Detailed Actions Stats -----------------------------------------------------------
ERROR: UBT ERROR: Failed to produce item: D:\Unreal\Projects\ ****** \MyQtProject\Binaries\Win64\UE4Editor-MyQtProject-Win64-DebugGame.dll
Cumulative action seconds (8 processors): 0,00 building projects, 8,49 compiling, 0,00 creating app bundles, 0,00 generating debug info, 0,00 linking, 0,00 other
UBT execution time: 13,48 seconds
09:44:46: The process "C:\Program Files\Epic Games\4.7\Engine\Build\BatchFiles\Build.bat" exited normally.
09:44:46: Elapsed time: 00:15.

```

I have checked the url and they are valid, so I can’t figure why I’m getting this issue.

 ![screenshot.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/3X/2/f/2f9b08d59608491668330d4b2932c59c93df283d.jpeg)

Any idea?  
Thank you so much and best regards 🙂

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<div class="post-metadata">

**Author:** ![Antares](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Antares](https://forums.unrealengine.com/u/Antares)\
**Post date:** [June 19, 2015, 12:55pm UTC](https://forums.unrealengine.com/t/guide-to-use-qtcreator-for-unreal-engine-4/6472/53 "2015-06-19T12:55:24Z")

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Hi !

I’m glad I’ve helped you, btw I’m not the main contributor for the wiki anymore ^^, what you need to understand is that the project file of qtcreator (the .pro) is not the one used for compilation, it exist only for the intellisense feature.

I don’t know exactly what you need to do to include external lib but you should look at your .cs files which is the build system. Take a look to this [A new, community-hosted Unreal Engine Wiki - Announcements and Releases - Unreal Engine Forums](https://wiki.unrealengine.com/Linking_Static_Libraries_Using_The_Build_System)

Should be pretty close to what you need I think.

Bests

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<div class="post-metadata">

**Author:** ![JaimeFinat](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@JaimeFinat](https://forums.unrealengine.com/u/JaimeFinat)\
**Post date:** [July 8, 2015, 8:15am UTC](https://forums.unrealengine.com/t/guide-to-use-qtcreator-for-unreal-engine-4/6472/54 "2015-07-08T08:15:03Z")

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Thank you so much ,

I just saw your message, I’m sorry. I though I would receive an email informing a new answer was post on this topic, bit it didn’t. Anyways, at last I could got working my opencv library. Yep, I had to add includes and \*.lib to “projectname”.Build.cs indeed.

By the way, I found problems with OpenCV 3.0, so, to get it working, I had to downgrade my OCV version from 3.0 to 2.4.1.0 and everything went fine. That took me so much frustration time, so I hope this post helps as many people as possible.

If someone asks, this is what I added to my “projectname”.Build.cs file. At the end of the constructor method:

```auto

if (Target.Platform == UnrealTargetPlatform.Win64)
        {
            PublicAdditionalLibraries.AddRange(new string] { 
                "C:/opencv2410/build/x64/vc12/lib/opencv_core2410.lib", 
                "C:/opencv2410/build/x64/vc12/lib/opencv_highgui2410.lib", 
                "C:/opencv2410/build/x64/vc12/lib/opencv_imgproc2410.lib", 
                "C:/opencv2410/build/x64/vc12/lib/opencv_calib3d2410.lib"});
            PublicIncludePaths.AddRange(new string] { "C:/opencv2410/build/include"});
        }

```

If you want to try more platforms / modes you should add corresponding libraries 😉

Best regards and thank you again for your response

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<div class="post-metadata">

**Author:** ![Antares](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Antares](https://forums.unrealengine.com/u/Antares)\
**Post date:** [July 8, 2015, 1:03pm UTC](https://forums.unrealengine.com/t/guide-to-use-qtcreator-for-unreal-engine-4/6472/55 "2015-07-08T13:03:54Z")

</div>

Glad it does help you and thank your for sharing your solution !

Bests

---

<div class="post-metadata">

**Author:** ![LuisAlaguna](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/luisalaguna/32/570408_2.png) [@LuisAlaguna](https://forums.unrealengine.com/u/LuisAlaguna)\
**Post date:** [September 1, 2015, 5:02am UTC](https://forums.unrealengine.com/t/guide-to-use-qtcreator-for-unreal-engine-4/6472/56 "2015-09-01T05:02:40Z")

</div>

Hi guys  
What’s aboyt CLion?

---

<div class="post-metadata">

**Author:** ![kassane](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/kassane/32/469014_2.png) [@kassane](https://forums.unrealengine.com/u/kassane)\
**Post date:** [April 16, 2016, 6:40pm UTC](https://forums.unrealengine.com/t/guide-to-use-qtcreator-for-unreal-engine-4/6472/57 "2016-04-16T18:40:57Z")

</div>

The current version of Qt Creator still works with this tutorial?

I did everything according to this tutorial and wiki and at least I can see the highlight of the source code.  
Just do not compile directly only in MVS14 or UE4editor!

---

<div class="post-metadata">

**Author:** ![anonymous\_user\_101bca4f](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_101bca4f](https://forums.unrealengine.com/u/anonymous_user_101bca4f)\
**Post date:** [January 23, 2018, 2:24pm UTC](https://forums.unrealengine.com/t/guide-to-use-qtcreator-for-unreal-engine-4/6472/58 "2018-01-23T14:24:39Z")

</div>

Thanks! Works like a charm

---

<div class="post-metadata">

**Author:** ![grunt-998](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/grunt-998/32/88709_2.png) [@grunt-998](https://forums.unrealengine.com/u/grunt-998)\
**Post date:** [May 24, 2021, 1:19am UTC](https://forums.unrealengine.com/t/guide-to-use-qtcreator-for-unreal-engine-4/6472/60 "2021-05-24T01:19:57Z")

</div>

Current unreal engine version(4.26) generate a lot of headers files. I’ve take some that generated for visual studio here for anyone experiencing missing includes.

```auto
# Engine include path

INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Source"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Intermediate\Build\Win64\UE4Editor\Inc\Engine"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Source\Runtime"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Source\Runtime\Engine\Classes"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Source\Runtime\Engine\Public"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Intermediate\Build\Win64\UE4Editor\Inc\Core"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Source\Runtime\TraceLog\Public"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Source\Runtime\Core\Public"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Intermediate\Build\Win64\UE4Editor\Inc\TraceLog"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Intermediate\Build\Win64\UE4Editor\Inc\CoreUObject"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Source\Runtime\CoreUObject\Public"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Intermediate\Build\Win64\UE4Editor\Inc\NetCore"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Source\Runtime\Net"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Source\Runtime\Net\Core\Classes"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Source\Runtime\Net\Core\Public"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Intermediate\Build\Win64\UE4Editor\Inc\ApplicationCore"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Source\Runtime\ApplicationCore\Public"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Intermediate\Build\Win64\UE4Editor\Inc\RHI"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Source\Runtime\RHI\Public"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Intermediate\Build\Win64\UE4Editor\Inc\Json"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Source\Runtime\Json\Public"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Intermediate\Build\Win64\UE4Editor\Inc\SlateCore"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Source\Runtime\SlateCore\Public"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Intermediate\Build\Win64\UE4Editor\Inc\InputCore"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Source\Runtime\InputCore\Classes"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Source\Runtime\InputCore\Public"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Intermediate\Build\Win64\UE4Editor\Inc\Slate"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Source\Runtime\Slate\Public"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Intermediate\Build\Win64\UE4Editor\Inc\ImageWrapper"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Source\Runtime\ImageWrapper\Public"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Intermediate\Build\Win64\UE4Editor\Inc\Messaging"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Source\Runtime\Messaging\Public"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Intermediate\Build\Win64\UE4Editor\Inc\MessagingCommon"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Source\Runtime\MessagingCommon\Public"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Intermediate\Build\Win64\UE4Editor\Inc\RenderCore"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Source\Runtime\RenderCore\Public"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Intermediate\Build\Win64\UE4Editor\Inc\AnalyticsET"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Source\Runtime\Analytics"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Source\Runtime\Analytics\AnalyticsET\Public"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Intermediate\Build\Win64\UE4Editor\Inc\Analytics"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Source\Runtime\Analytics\Analytics\Public"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Intermediate\Build\Win64\UE4Editor\Inc\Sockets"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Source\Runtime\Sockets\Public"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Intermediate\Build\Win64\UE4Editor\Inc\NetCommon"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Source\Runtime\Net\Common\Public"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Intermediate\Build\Win64\UE4Editor\Inc\AssetRegistry"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Source\Runtime\AssetRegistry\Public"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Intermediate\Build\Win64\UE4Editor\Inc\EngineMessages"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Source\Runtime\EngineMessages\Public"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Intermediate\Build\Win64\UE4Editor\Inc\EngineSettings"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Source\Runtime\EngineSettings\Classes"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Source\Runtime\EngineSettings\Public"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Intermediate\Build\Win64\UE4Editor\Inc\SynthBenchmark"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Source\Runtime\SynthBenchmark\Public"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Intermediate\Build\Win64\UE4Editor\Inc\Renderer"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Source\Runtime\Renderer\Public"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Intermediate\Build\Win64\UE4Editor\Inc\GameplayTags"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Source\Runtime\GameplayTags\Classes"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Source\Runtime\GameplayTags\Public"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Intermediate\Build\Win64\UE4Editor\Inc\PacketHandler"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Source\Runtime\PacketHandlers"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Source\Runtime\PacketHandlers\PacketHandler\Classes"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Source\Runtime\PacketHandlers\PacketHandler\Public"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Intermediate\Build\Win64\UE4Editor\Inc\ReliabilityHandlerComponent"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Source\Runtime\PacketHandlers\ReliabilityHandlerComponent\Public"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Intermediate\Build\Win64\UE4Editor\Inc\AudioPlatformConfiguration"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Source\Runtime\AudioPlatformConfiguration\Public"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Intermediate\Build\Win64\UE4Editor\Inc\MeshDescription"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Source\Runtime\MeshDescription\Public"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Intermediate\Build\Win64\UE4Editor\Inc\StaticMeshDescription"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Source\Runtime\StaticMeshDescription\Public"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Intermediate\Build\Win64\UE4Editor\Inc\PakFile"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Source\Runtime\PakFile\Public"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Intermediate\Build\Win64\UE4Editor\Inc\RSA"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Source\Runtime\RSA\Public"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Intermediate\Build\Win64\UE4Editor\Inc\NetworkReplayStreaming"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Source\Runtime\NetworkReplayStreaming"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Source\Runtime\NetworkReplayStreaming\NetworkReplayStreaming\Public"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Intermediate\Build\Win64\UE4Editor\Inc\PhysicsCore"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Source\Runtime\PhysicsCore\Public"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Intermediate\Build\Win64\UE4Editor\Inc\DeveloperSettings"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Source\Runtime\DeveloperSettings\Public"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Intermediate\Build\Win64\UE4Editor\Inc\Chaos"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Source\Runtime\Experimental"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Source\Runtime\Experimental\Chaos\Public"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Intermediate\Build\Win64\UE4Editor\Inc\ChaosCore"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Source\Runtime\Experimental\ChaosCore\Public"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Source\ThirdParty\Intel"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Intermediate\Build\Win64\UE4Editor\Inc\Voronoi"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Source\Runtime\Experimental\Voronoi\Public"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Source\ThirdParty"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Intermediate\Build\Win64\UE4Editor\Inc\SignalProcessing"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Source\Runtime\SignalProcessing\Public"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Intermediate\Build\Win64\UE4Editor\Inc\AudioExtensions"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Source\Runtime\AudioExtensions\Public"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Intermediate\Build\Win64\UE4Editor\Inc\AudioMixerCore"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Source\Runtime\AudioMixerCore\Public"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Intermediate\Build\Win64\UE4Editor\Inc\PropertyAccess"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Source\Runtime\PropertyAccess\Public"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Intermediate\Build\Win64\UE4Editor\Inc\UnrealEd"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Source\Editor"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Source\Programs\UnrealLightmass\Public"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Source\Developer\Android\AndroidDeviceDetection\Public\Interfaces"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Source\Editor\UnrealEd\Classes"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Source\Editor\UnrealEd\Public"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Intermediate\Build\Win64\UE4Editor\Inc\DirectoryWatcher"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Source\Developer"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Source\Developer\DirectoryWatcher\Public"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Intermediate\Build\Win64\UE4Editor\Inc\Documentation"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Source\Editor\Documentation\Public"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Intermediate\Build\Win64\UE4Editor\Inc\Projects"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Source\Runtime\Projects\Public"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Intermediate\Build\Win64\UE4Editor\Inc\SandboxFile"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Source\Runtime\SandboxFile\Public"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Intermediate\Build\Win64\UE4Editor\Inc\EditorStyle"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Source\Editor\EditorStyle\Public"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Intermediate\Build\Win64\UE4Editor\Inc\SourceControl"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Source\Developer\SourceControl\Public"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Intermediate\Build\Win64\UE4Editor\Inc\UnrealEdMessages"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Source\Editor\UnrealEdMessages\Classes"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Source\Editor\UnrealEdMessages\Public"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Intermediate\Build\Win64\UE4Editor\Inc\GameplayDebugger"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Source\Developer\GameplayDebugger\Public"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Intermediate\Build\Win64\UE4Editor\Inc\BlueprintGraph"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Source\Editor\BlueprintGraph\Classes"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Source\Editor\BlueprintGraph\Public"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Intermediate\Build\Win64\UE4Editor\Inc\EditorSubsystem"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Source\Editor\EditorSubsystem\Public"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Intermediate\Build\Win64\UE4Editor\Inc\HTTP"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Source\Runtime\Online"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Source\Runtime\Online\HTTP\Public"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Intermediate\Build\Win64\UE4Editor\Inc\UnrealAudio"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Source\Runtime\UnrealAudio\Public"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Intermediate\Build\Win64\UE4Editor\Inc\FunctionalTesting"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Source\Developer\FunctionalTesting\Classes"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Source\Developer\FunctionalTesting\Public"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Intermediate\Build\Win64\UE4Editor\Inc\AutomationController"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Source\Developer\AutomationController\Public"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Intermediate\Build\Win64\UE4Editor\Inc\Localization"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Source\Developer\Localization\Public"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Intermediate\Build\Win64\UE4Editor\Inc\AudioEditor"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Source\Editor\AudioEditor\Classes"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Source\Editor\AudioEditor\Public"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Intermediate\Build\Win64\UE4Editor\Inc\AudioMixer"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Source\Runtime\AudioMixer\Classes"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Source\Runtime\AudioMixer\Public"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Intermediate\Build\Win64\UE4Editor\Inc\TargetPlatform"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Source\Developer\TargetPlatform\Public"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Intermediate\Build\Win64\UE4Editor\Inc\LevelEditor"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Source\Editor\LevelEditor\Public"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Intermediate\Build\Win64\UE4Editor\Inc\Settings"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Source\Developer\Settings\Public"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Intermediate\Build\Win64\UE4Editor\Inc\IntroTutorials"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Source\Editor\IntroTutorials\Public"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Intermediate\Build\Win64\UE4Editor\Inc\HeadMountedDisplay"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Source\Runtime\HeadMountedDisplay\Public"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Intermediate\Build\Win64\UE4Editor\Inc\VREditor"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Source\Editor\VREditor"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Source\Editor\VREditor\Public"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Intermediate\Build\Win64\UE4Editor\Inc\CommonMenuExtensions"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Source\Editor\CommonMenuExtensions\Public"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Intermediate\Build\Win64\UE4Editor\Inc\Landscape"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Source\Runtime\Landscape\Classes"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Source\Runtime\Landscape\Public"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Intermediate\Build\Win64\UE4Editor\Inc\PropertyEditor"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Source\Editor\PropertyEditor\Public"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Intermediate\Build\Win64\UE4Editor\Inc\ActorPickerMode"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Source\Editor\ActorPickerMode\Public"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Intermediate\Build\Win64\UE4Editor\Inc\SceneDepthPickerMode"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Source\Editor\SceneDepthPickerMode\Public"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Intermediate\Build\Win64\UE4Editor\Inc\DetailCustomizations"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Source\Editor\DetailCustomizations\Public"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Intermediate\Build\Win64\UE4Editor\Inc\ClassViewer"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Source\Editor\ClassViewer\Public"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Intermediate\Build\Win64\UE4Editor\Inc\GraphEditor"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Source\Editor\GraphEditor\Public"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Intermediate\Build\Win64\UE4Editor\Inc\StructViewer"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Source\Editor\StructViewer\Public"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Intermediate\Build\Win64\UE4Editor\Inc\ContentBrowser"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Source\Editor\ContentBrowser\Public"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Intermediate\Build\Win64\UE4Editor\Inc\ContentBrowserData"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Source\Editor\ContentBrowserData\Public"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Intermediate\Build\Win64\UE4Editor\Inc\CollectionManager"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Source\Developer\CollectionManager\Public"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Intermediate\Build\Win64\UE4Editor\Inc\UELibSampleRate"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Source\ThirdParty\libSampleRate\Public"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Intermediate\Build\Win64\UE4Editor\Inc\NetworkFileSystem"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Source\Runtime\NetworkFileSystem\Public"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Intermediate\Build\Win64\UE4Editor\Inc\UMG"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Source\Runtime\UMG\Public"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Intermediate\Build\Win64\UE4Editor\Inc\MovieScene"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Source\Runtime\MovieScene\Public"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Intermediate\Build\Win64\UE4Editor\Inc\TimeManagement"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Source\Runtime\TimeManagement\Public"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Intermediate\Build\Win64\UE4Editor\Inc\MovieSceneTracks"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Source\Runtime\MovieSceneTracks\Public"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Intermediate\Build\Win64\UE4Editor\Inc\AnimationCore"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Source\Runtime\AnimationCore\Public"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Intermediate\Build\Win64\UE4Editor\Inc\PropertyPath"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Source\Runtime\PropertyPath\Public"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Intermediate\Build\Win64\UE4Editor\Inc\NavigationSystem"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Source\Runtime\NavigationSystem\Public"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Intermediate\Build\Win64\UE4Editor\Inc\MeshBuilder"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Source\Developer\MeshBuilder\Public"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Intermediate\Build\Win64\UE4Editor\Inc\MaterialShaderQualitySettings"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Source\Runtime\MaterialShaderQualitySettings\Classes"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Intermediate\Build\Win64\UE4Editor\Inc\InteractiveToolsFramework"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Source\Runtime\Experimental\InteractiveToolsFramework\Public"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Intermediate\Build\Win64\UE4Editor\Inc\ToolMenusEditor"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Source\Editor\ToolMenusEditor\Public"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Intermediate\Build\Win64\UE4Editor\Inc\ToolMenus"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Source\Developer\ToolMenus\Public"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Intermediate\Build\Win64\UE4Editor\Inc\XAudio2"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Source\Runtime\Windows"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Source\Runtime\Windows\XAudio2\Public"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Intermediate\Build\Win64\UE4Editor\Inc\AudioMixerXAudio2"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Intermediate\Build\Win64\UE4Editor\Inc\AssetTagsEditor"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Source\Editor\AssetTagsEditor\Public"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Intermediate\Build\Win64\UE4Editor\Inc\AddContentDialog"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Source\Editor\AddContentDialog\Public"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Intermediate\Build\Win64\UE4Editor\Inc\MeshUtilities"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Source\ThirdParty\Intel\Embree\Embree2140\Win64\include"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Source\Developer\MeshUtilities\Public"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Intermediate\Build\Win64\UE4Editor\Inc\MeshMergeUtilities"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Source\Developer\MeshMergeUtilities\Public"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Intermediate\Build\Win64\UE4Editor\Inc\HierarchicalLODUtilities"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Source\Developer\HierarchicalLODUtilities\Public"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Intermediate\Build\Win64\UE4Editor\Inc\MeshReductionInterface"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Source\Developer\MeshReductionInterface\Public"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Intermediate\Build\Win64\UE4Editor\Inc\AssetTools"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Source\Developer\AssetTools\Public"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Intermediate\Build\Win64\UE4Editor\Inc\KismetCompiler"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Source\Editor\KismetCompiler\Public"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Intermediate\Build\Win64\UE4Editor\Inc\GameplayTasks"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Source\Runtime\GameplayTasks\Classes"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Source\Runtime\GameplayTasks\Public"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Intermediate\Build\Win64\UE4Editor\Inc\AIModule"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Source\Runtime\AIModule\Public"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Source\Runtime\AIModule\Classes"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Intermediate\Build\Win64\UE4Editor\Inc\Kismet"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Source\Editor\Kismet\Classes"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Source\Editor\Kismet\Public"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Intermediate\Build\Win64\UE4Editor\Inc\ClothingSystemRuntimeInterface"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Source\Runtime\ClothingSystemRuntimeInterface\Public"
INCLUDEPATH += "..\Build\Win64\UE4Editor\Inc\TheReclaimer"
INCLUDEPATH += "..\..\Source"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Intermediate\Build\Win64\UE4Editor\Inc\AugmentedReality"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Source\Runtime\AugmentedReality\Public"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Intermediate\Build\Win64\UE4Editor\Inc\MRMesh"
INCLUDEPATH += "$$UNREAL_PATH\UE_4.26\Engine\Source\Runtime\MRMesh\Public"
INCLUDEPATH += "$$VISUAL_PATH\2019\Community\VC\Tools\MSVC\14.28.29910\INCLUDE"
INCLUDEPATH += "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.8\include\um"
INCLUDEPATH += "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt"
INCLUDEPATH += "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared"
INCLUDEPATH += "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um"
INCLUDEPATH += "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt"

```

Also when I use qt-creator default auto-detected compiler and debugger, there’re some weird errors that the editor raised. So I tried set up the custom build kits from [here](https://forums.unrealengine.com/t/tool-tut-win-unreal-qt-creator-project-generator-v0-3/21391)  
(The guide also includes using the tools to auto generate qt-creator project, if you want, you could also follow it).

[Previous page](https://forums.unrealengine.com/t/guide-to-use-qtcreator-for-unreal-engine-4/6472.md?page=2)
