# Guid field is not properly updating in editor for inherited actor component

**URL:** <https://forums.unrealengine.com/t/guid-field-is-not-properly-updating-in-editor-for-inherited-actor-component/390150>\
**Category:** Mobile\
**Tags:** actor-component, unreal-engine, editor, question\
**Created:** [April 6, 2017, 2:08pm UTC](https://forums.unrealengine.com/t/guid-field-is-not-properly-updating-in-editor-for-inherited-actor-component/390150 "2017-04-06T14:08:28Z")\
**Posts on this page:** 6\
**Page:** 1

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**Author:** ![Flash7](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Flash7](https://forums.unrealengine.com/u/Flash7)\
**Post date:** [April 6, 2017, 2:08pm UTC](https://forums.unrealengine.com/t/guid-field-is-not-properly-updating-in-editor-for-inherited-actor-component/390150/1 "2017-04-06T14:08:28Z")

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Here is a bug I found (see screenshot). If inherited component contains a GUID field, pressing “Generate” from dropdown list for this GUID will update only 1st part of GUID, the rest will be 0s.

 ![133140-2017-04-06+09_28_26-guid_bug+-+unreal+editor.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/0/0/e/00e3bfa04d8e98c39eeabd2a71cd82a104520acf.png)

Here are steps to reproduce it in a clean project:

1. create first person c++ project from template

2. click on “New C++ Class”, select “Actor Component” (it will create MyActorComponent)

3. In Visual Studio in file MyActorComponent.h add:

4. Compile

5. Add “My Actor” component to FirstPersonProjectile blueprint in “FirstPersonCPP/Blueprints”

6. Place FirstPersonProjectile to the scene

7. Select FirstPersonProjectile in WorldOutliner and select MyActor component

8. You should see ActorGUID, in a drop down for ActorGUID select Generate.

9. Only a first part of GUID will be updated, the reset will be 0s. Expected a full GUID.

10. But, if you edit ActorGUID inside FirstPersonProjectile’s blueprint, it will be updated properly.

The same happens If you do actor component with GUID field in blueprints only.

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**Author:** ![Flash7](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Flash7](https://forums.unrealengine.com/u/Flash7)\
**Post date:** [April 19, 2017, 6:41pm UTC](https://forums.unrealengine.com/t/guid-field-is-not-properly-updating-in-editor-for-inherited-actor-component/390150/2 "2017-04-19T18:41:52Z")

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Anyone from Epic?

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**Author:** ![Flash7](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Flash7](https://forums.unrealengine.com/u/Flash7)\
**Post date:** [April 30, 2017, 2:56am UTC](https://forums.unrealengine.com/t/guid-field-is-not-properly-updating-in-editor-for-inherited-actor-component/390150/3 "2017-04-30T02:56:00Z")

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This is still broken in 4.16 (preview 1)

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**Author:** ![anonymous\_user\_b666e59e](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_b666e59e](https://forums.unrealengine.com/u/anonymous_user_b666e59e)\
**Post date:** [May 1, 2017, 9:32pm UTC](https://forums.unrealengine.com/t/guid-field-is-not-properly-updating-in-editor-for-inherited-actor-component/390150/4 "2017-05-01T21:32:33Z")

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Hi Flash7,

Sorry for the delayed response to your post. I was able to reproduce the issue that you described, and have entered [UE-44570](https://issues.unrealengine.com/issue/UE-44570) to have this investigated further.

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**Author:** ![Macw0lf](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Macw0lf](https://forums.unrealengine.com/u/Macw0lf)\
**Post date:** [June 24, 2019, 6:41am UTC](https://forums.unrealengine.com/t/guid-field-is-not-properly-updating-in-editor-for-inherited-actor-component/390150/5 "2019-06-24T06:41:05Z")

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This is not fixed in UE-44570. I am having this problem now again in 4.22.3. Haven’t seen it for a few versions, so maybe some form of regression?

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**Author:** ![CoolOppo](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@CoolOppo](https://forums.unrealengine.com/u/CoolOppo)\
**Post date:** [July 23, 2019, 10:46pm UTC](https://forums.unrealengine.com/t/guid-field-is-not-properly-updating-in-editor-for-inherited-actor-component/390150/6 "2019-07-23T22:46:59Z")

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I can confirm this. I have made another question here:

> **[\[Regression\] Guid field is not updating in editor](https://forums.unrealengine.com/questions/910994/view.html)**
>
> This is partially a duplicate of this question, so I don't see any reason to retype all the info. The previous issue created for that question, UE-44570, is marked as fixed, so I am assuming there has been a regression at some point since that fix....
