Update to this issue.. I opened a map I made in creative 1.0, and the guards are navigating at 500+ meters from the player with no issues. The problem only seems to be in my uefn maps. I even opened the stronghold example and the faulty navigation behavior was happening there as well. If it’s not a bug, then I’m hoping someone can tell me if there’s a setting I need to check in uefn?
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