Summary
The guards are not navigating the map or patrol paths like they did before update to 36.0 or possibly 36.10.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Devices
Steps to Reproduce
- Set the game mode to teams, with at least 2 teams.
- Set up a guard spawner in one corner of a blank template, about five small squares from the edge.
- Set the option to spawn multiple guards.
- Set a patrol path to the center of the map.
- Add a player spawner in the opposite corner.
- Allow player to fly in the settings options.(just for easily checking the distances mentioned below)
- Place a marker at team 1 spawner.
- Start game, you should be about 320 meters from the marker.
- Move to the below mentioned distances to see the problems mentioned.
Expected Result
The guards should move to the patrol path, navigate to the end and return, and continue the pattern.
Observed Result
When you look at the map at the below mentioned distances, the guards are not navigating the map, and at times are completely randomly repositioning. Somewhere between 325 and 250 meters, guards start randomly spreading out, repositioning into random locations. If given enough time at this distance, they will sometimes wander right off the map.
Somewhere between 325 and 400, guards will not move from their position at all.
Somewhere between 250 and 200, the guards will regain their navigation sense and return to the patrol path.
When at the 325+ distances during initial spawn, the guards will spawn nearly on top of each other and be stuck at that location.
If the guards begin patrolling, but if you then move 250-325 meters from the guard spawner device’s location, the guards will stop navigating when they reach the next patrol point. Even if you are closer to the next patrol point, they will clump up on that point if the original spawn point is 250+ meters away.
These distances are slightly higher (by about 50 meters) when I tested on the tilted towers map.
If a second team of guards are spawned within visibility range of team one at the start, and the player is out of range, then the guards will shoot at each other, but still be stuck in their location, not moving around the map in any way.
Platform(s)
Windows 10
Additional Notes
I’m almost positive that before update 36.0, the guards were much more active at much greater distances. I’d be surprised if this was the intended functionality, and when going thru the forum, I noticed there are recent issues with world streaming functioning correctly after recent updates. It was said that this type of issue might be caused by this same world streaming bug. Thank you.