# group scale everything together 

**URL:** <https://forums.unrealengine.com/t/group-scale-everything-together/2696400>\
**Category:** World Creation\
**Tags:** unreal-editor-for-fortnite, fortnite-creative, scale, groups, question, fortnite\
**Created:** [February 1, 2026, 3:25pm UTC](https://forums.unrealengine.com/t/group-scale-everything-together/2696400 "2026-02-01T15:25:54Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Atomic1](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Atomic1](https://forums.unrealengine.com/u/Atomic1)\
**Post date:** [February 1, 2026, 3:25pm UTC](https://forums.unrealengine.com/t/group-scale-everything-together/2696400/1 "2026-02-01T15:25:54Z")

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![Screenshot 2026-02-01 020017](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/0/3/20374ffec78e36dd11424b38528e604795dcbc24.jpeg)

Hello, is there a way to group scale everythign together and stop it looking either like this or distorted. The problem is my “houses” are to big and i want to scale them down to player size without doing everything manually. Thank you in advance

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**Author:** ![Astrotronic](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/astrotronic/32/1194566_2.png) [@Astrotronic](https://forums.unrealengine.com/u/Astrotronic)\
**Post date:** [February 3, 2026, 4:43pm UTC](https://forums.unrealengine.com/t/group-scale-everything-together/2696400/2 "2026-02-03T16:43:50Z")

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Hi Atomic, Welcome to the Forums.

This is happening because when objects scale, they scale from their Origin. (The location of the Arrows Widget when selecting a mesh)

Try making what you’re trying to scale all children of a parent object and then scaling the parent.
