Group of static meshes?

Hello all, I’m pretty new on Unreal Engine and I wanna ask a question related to assets and actors.
I have barrels, crates and other prop designs as separate meshes and I want to join them into different groups for a fastest placement (not on one level but from content library).
Eg. an actor with a pile of varied barrels and crates. It will not contain scripts or functions, just a group of static meshes as decoration asset. What kind of Actor should I use to be as optimized as possible? Any differences between StaticMeshActor or Actor?

Try actor merge.

The best way would really be to compose and export a different mesh in a DCC. Mostly because the lightmap texel density.

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