# Groom works perfectly in editor, but not when the game is packaged.

**URL:** <https://forums.unrealengine.com/t/groom-works-perfectly-in-editor-but-not-when-the-game-is-packaged/2015495>\
**Category:** Character & Animation\
**Tags:** unreal-engine, question\
**Created:** [September 11, 2024, 3:12am UTC](https://forums.unrealengine.com/t/groom-works-perfectly-in-editor-but-not-when-the-game-is-packaged/2015495 "2024-09-11T03:12:45Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![Koolou](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Koolou](https://forums.unrealengine.com/u/Koolou)\
**Post date:** [September 19, 2024, 4:32am UTC](https://forums.unrealengine.com/t/groom-works-perfectly-in-editor-but-not-when-the-game-is-packaged/2015495/2 "2024-09-19T04:32:40Z")

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> [@Groom not simulating physics but only in packaged game](https://forums.unrealengine.com/t/groom-not-simulating-physics-but-only-in-packaged-game/484451):
>
> Basically what it says, no matter what I do I can’t get physics to simulate on my groom components after packaging the project. Viewport PIE, character preview, windows PIE, standalone all work fine, but once I actually package the game it stops working and I’m losing my mind. Might this be a graphics card physics issue? How would you even go about trying to fix that? I don’t even know where else to start looking.

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