# Groom works perfectly in editor, but not when the game is packaged.

**URL:** <https://forums.unrealengine.com/t/groom-works-perfectly-in-editor-but-not-when-the-game-is-packaged/2015495>\
**Category:** Character & Animation\
**Tags:** unreal-engine, question\
**Created:** [September 11, 2024, 3:12am UTC](https://forums.unrealengine.com/t/groom-works-perfectly-in-editor-but-not-when-the-game-is-packaged/2015495 "2024-09-11T03:12:45Z")\
**Posts on this page:** 3\
**Page:** 1

<div class="post-metadata">

**Author:** ![Koolou](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Koolou](https://forums.unrealengine.com/u/Koolou)\
**Post date:** [September 11, 2024, 3:12am UTC](https://forums.unrealengine.com/t/groom-works-perfectly-in-editor-but-not-when-the-game-is-packaged/2015495/1 "2024-09-11T03:12:45Z")

</div>

Hi everyone! I am using the animation sample with a metahuman. In the Editor, the hair flows beautifully but when I package the game for testing, the metahuman groom won’t stayed fixed to the head. It looks like the entire wig rotates. Ive tried for several hours hesitant to ask for help. Can someone help? Thanks in advance.  
 ![Screenshot 2024-09-10 221327](https://d3kjluh73b9h9o.cloudfront.net/original/4X/0/4/8/048ccf2566551665178def9f61b03a3a29acba04.png)

---

<div class="post-metadata">

**Author:** ![Koolou](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Koolou](https://forums.unrealengine.com/u/Koolou)\
**Post date:** [September 19, 2024, 4:32am UTC](https://forums.unrealengine.com/t/groom-works-perfectly-in-editor-but-not-when-the-game-is-packaged/2015495/2 "2024-09-19T04:32:40Z")

</div>

> [@Groom not simulating physics but only in packaged game](https://forums.unrealengine.com/t/groom-not-simulating-physics-but-only-in-packaged-game/484451):
>
> Basically what it says, no matter what I do I can’t get physics to simulate on my groom components after packaging the project. Viewport PIE, character preview, windows PIE, standalone all work fine, but once I actually package the game it stops working and I’m losing my mind. Might this be a graphics card physics issue? How would you even go about trying to fix that? I don’t even know where else to start looking.

---

<div class="post-metadata">

**Author:** ![ArthurDistone](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@ArthurDistone](https://forums.unrealengine.com/u/ArthurDistone)\
**Post date:** [November 2, 2024, 6:27am UTC](https://forums.unrealengine.com/t/groom-works-perfectly-in-editor-but-not-when-the-game-is-packaged/2015495/3 "2024-11-02T06:27:17Z")

</div>

Hi buddy I have the same problem, I have already tried a bunch of settings, after packing the hair physics disappears! Do you have version 5.4.4? Maybe it’s an engine bug?

 ![Ycunr2io-TQ](https://d3kjluh73b9h9o.cloudfront.net/original/4X/f/c/9/fc9a01d56662b1d7c32be71fefafcf485f2c0745.jpeg)
