Groom in UE5 is borked with motion, and level load times are insanely long

Just wanted to chime in and say that this fixed it for me. My mesh had an improper Physics asset (read: none) due to a scaling issue from Blender → UE4, causing the hair to explode outward while rotating, resulting in an engine crash. The hair asset I’m using isn’t any longer than shoulder length, though.

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