Groom in UE5 is borked with motion, and level load times are insanely long

I like that description as that accurately tells the state it was in ( Hair Explosion) :slight_smile:
I couldn’t find the size you were referring to but what I did find was unchecking solve collision under collision restraints seemed to help quite a bit as that took the static appearance out of it.
Talk about a bad hair day…at least your suggestion pointed me in the right direction to look into and messing with those two check boxes (Project Collision and or Solve Collision) made a difference to the big poof. I’m not entirely sure I can call this matter resolved yet as more testing may need to be done. I’ll update accordingly , Cheers! J

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