Groom in UE5 is borked with motion, and level load times are insanely long

Update: for most of it after much experimentation I have been able to fix most of it to a certain degree.
as there are differences in UE4 to UE5. One aspect was re-importing the groom as originally it was migrated and
I had to reset all of it and setup new parameters. one thing I found was the groom now needs a physics asset assigned to it
all adjusted accordingly as well to fit with the groom hair, as UE4 it was not required for some reason.
and it’s properties need to be set to rigid instead of the default binding type skinning. before having it’s physics properties
set enabled with the groom springs nigara asset. This works well for shorter hair but with longer hair it has become
still a bit frustrating getting it all to work as it should and as it did in UE4. I still get some strands sticking out
in spots but I have stopped it from flying all over the place like it was doing before. In my opinion let’s first look
at how UE4 went through 26-27 updates to become what and where it is today. UE5 hopefully wont need that many updates
before it gets to be a more superior platform to it’s predecessor UE4. and with community help and github among other contributions
I look forward to utilizing this newer tech yet in the meantime however In my opinion It still needs more refinement and work before
it can really shine as it was meant to. Also I have UE5 updated to 5.0.1. So perhaps the best is yet to come? I hope so
because really I’ve been appreciating UE4 quite a bit lately and only hope for the best in UE5.