Groom Flickering with geometry cache UE 5.1.0

Hey! Nice to make your acquaintance. I appreciate your help. I’ve tried this method and it works, however, the hair completely breaks halfway through the animation. so I have to keep it off (unless you know a way to fix this? I’ve tried multiple interpolation settings, both in the groom import settings and the groom asset). My best bet is to keep interpolation off and fix the jitter.