Hi,
I am experiencing the same problem here. I have tried various setups for the Groom binding, but I consistently end up with the same result. I have also attempted the solutions mentioned in this discussion, but unfortunately, they did not resolve the issue.
To provide some context, I am currently using Unreal 5.2. The setup involves binding a Groom asset to a Geometry Cache. The groom asset is divided into multiple group IDs, such as hair, eyebrows, etc. The groom is created using Ornatrix Maya. It works fine when using SkeletalMesh instead of the Geometry Cache, but in our case, we require complex deformations that necessitate the use of Geometry Caches.
Here is a video showcasing the issue: BindingBug - Album on Imgur
Has anyone found new solutions for this problem?