# Grenade bounce too much

**URL:** <https://forums.unrealengine.com/t/grenade-bounce-too-much/466180>\
**Category:** World Creation\
**Tags:** friction, bounce, unreal-engine, Physics, projectile, question\
**Created:** [June 3, 2020, 9:39am UTC](https://forums.unrealengine.com/t/grenade-bounce-too-much/466180 "2020-06-03T09:39:55Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![HVS\_RHS](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@HVS\_RHS](https://forums.unrealengine.com/u/HVS_RHS)\
**Post date:** [June 3, 2020, 9:39am UTC](https://forums.unrealengine.com/t/grenade-bounce-too-much/466180/1 "2020-06-03T09:39:55Z")

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Hello,

I have grenade with enabled simulate physics with projectile. And have setup prediction for that projectile.  
But grenade bounce too much that it gets out of predicted area.

1. I enabled should bounce on projectile and set bounciness to 0 and set friction to like 100000, still bounce.
2. Than i put physics material on grenade with restitution with 0 and friction is like 100000. But it bonce always.
3. Even i set project setting\> physics\>bounce threshold velocity to 0, no luck
4. I tried linear damping and it works but it doesn’t land in perdition area.
5. I tried to set massInKg to 100000 but no luck.

I cannot even make bounce less or no bounce.

So, how to make grenade bouce less or no bounce ?

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**Author:** ![ClockworkOcean](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/clockworkocean/32/1169999_2.png) [@ClockworkOcean](https://forums.unrealengine.com/u/ClockworkOcean)\
**Post date:** [June 3, 2020, 12:50pm UTC](https://forums.unrealengine.com/t/grenade-bounce-too-much/466180/2 "2020-06-03T12:50:38Z")

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Maybe check this out:

[![](https://d3kjluh73b9h9o.cloudfront.net/original/4X/e/9/0/e90a6a0d86d609657ed0ef641b16b471d8e422a7.jpeg "How To Create A Grenade & Projectile - #7 Unreal Engine 4 Blueprint Creations Tutorial") ](https://www.youtube.com/watch?v=w_j8BMg27u8)

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**Author:** ![HVS\_RHS](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@HVS\_RHS](https://forums.unrealengine.com/u/HVS_RHS)\
**Post date:** [June 13, 2020, 1:20pm UTC](https://forums.unrealengine.com/t/grenade-bounce-too-much/466180/3 "2020-06-13T13:20:07Z")

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Hey CloakWorkOcean,  
Thank You for reply,  
I almost forgot about that i ahve posted question.

I Started whole project from scratch. And i realized that i was using projectile with simulate physics on, and learned that projectile can do fake physics so i just needed to turn off physics on mesh.
