Just wanted to introduce myself to the community, I’ve been using UE4 on and off since it came out, but recently I decided to integrate myself fully to the forums and the overall community. I’ve been using Unity/C# for a couple of years now and I’ve made a couple of projects there, the most important one being Project Frequency, which is an open world survival horror game, which is quite the depart from your regular saturated zombie survival games, just to keep it short, it’s basically an old school silent hill game with open world elements. It started off as a simple project to learn programming and when I exposed it to the interwebs it exploded, I released a pre-alpha version and people have been going nuts over it, pewdiepie played it plus tons of other youtubers. Now I took the risk of abandoning everything and re-making the game on UE4 with C++, just because I couldn’t resist the price, the renderer and everything else overall. The features of this engine blow everything else out of the water, I love it!
Here’s some footage of the pre-alpha version, it’s a different mode from the actual open world game mode, kinda like COD zombies:
Can’t wait to get deep in development and interact with all the cool people here, the community here is so **** helpful and different from other game engines, keep it up!