Green Glowing Lines in Viewport - Error

Hello
I’m working on a ice cave cinematic rendering, and I’ve started getting these flowing green lines in my mesh bounderies/overlaps. They persist and also show up in renderings.
I’ve tried looking online to see why this might happen but I can’t find any reference to anything like it.
I’m fairly new to UE, and only use it for long cinematic renderings.

I’ve attached a screengrab to show what it looks like.
I’m using UE 5.4 with substrate materials and rendering with lumen.
Hopefully someone can’t point me in the right direction so I can get it fixed.

Is this new? This looks like a drivers issue. Can you try rolling back your drivers?

Yeah it is somewhat new, think it started a month ago, maybe 6 weeks.

I’ve tried rolling back to the Nvidia Studio Driver before the newest one but it still persists. I’ve got 0 clue how to fix this.

Perhaps you need to delete the derived data cache folder to get the shaders to rebuild to the changed drivers?

Hi, thanks for the suggestion. I tried it, but no luck. Still looks the same unfortunately.

Could it perhaps have something to do with my lights? I’m using point lights, all set to movable to try and get around the amount-of-overlapping-lights allowed with stationary lights.
Is this silly to do? And more importantly, might it have something to do with the green glowy lines?

Can you try and roll back to 552.22?

Thanks for the suggestion. I did as suggested but no change sadly. Starting to despair of this a bit.