Hello
I’m working on a ice cave cinematic rendering, and I’ve started getting these flowing green lines in my mesh bounderies/overlaps. They persist and also show up in renderings.
I’ve tried looking online to see why this might happen but I can’t find any reference to anything like it.
I’m fairly new to UE, and only use it for long cinematic renderings.
I’ve attached a screengrab to show what it looks like.
I’m using UE 5.4 with substrate materials and rendering with lumen.
Hopefully someone can’t point me in the right direction so I can get it fixed.
Could it perhaps have something to do with my lights? I’m using point lights, all set to movable to try and get around the amount-of-overlapping-lights allowed with stationary lights.
Is this silly to do? And more importantly, might it have something to do with the green glowy lines?