Hello everybody,
on the attached screenshot you can see a rough demonstration of what kind of a city I am building right now. There is a city on the bottom and there is another one at the top of it. I’m going to be honest, I am better at modelling than unreal engine so I have a couple questions:
1 : How should I make the gravity?
2 : How should I use make the lighting? because I can’t add a directional light but I neither want the city to be always in night and darkness.
My ideas:
1 : I wondered if I could put in two directional lights one having effect only on the bottom city and the other on the top city. Is this possible somehow? And what should I do with the lighting of the building connecting the two cities? It would look pretty weird this way. Should I only use ambient lighting?
2 : The gravity should attract the player down to the nearest city’s floor but there should be volumes where gravity doesn’t have an effect on the player but I don’t know how to do it.