Hello everyone,
Has anybody ran into a similar issue when rendering foliage, in my case, specifically grass?
I have tried all anti-aliasing methods, changing sample counts of both temporal and spatial samples.
Changing screen percentage helped a bit, but the issue was still visible at 150 Screen Percentage. Using 200 Screen Percentage created a different visual issue.
The grass material uses an opacity mask and the blend mode is masked (its a Quixel asset, with the Quixel default material).
I am using UE5.3 with Lumen enabled. Nanite is not enabled for the grass assets. Rendering through Movie Render Queue with Game Overrides enabled, 4k resolution.
Thanks in advance for your insight.