@danielpeles - I honestly wish I knew when the first update is releasing. Just looking at the marketplace it is clear the update isn’t online. Approximately a week and a half ago I was told it would be online at the beginning of the week and it clearly isn’t. I imagine Epic is having a difficult time handling updates, marketplace submissions, plus their own game projects. Basically what I’m saying is it should be up any time based on what I was told, but they have not “kept me in the loop” so to speak beyond the initial estimation. If it’s not online by Monday I’ll be following up with Epic to see what is happening (I think it’s just that they have yet to get a grove on updating marketplace content).
That said I’m hoping to be finished with update 2 by Tuesday or Wednesday, and I’ll be pushing to submit that update. Just to be clear I’ll outline what the next foreseeable updates will include.
Update 1:
- LOD 0 (Just the normal grass): 108-144 tris
- LOD 1 : 72-96 tris
- LOD 2 : 48-64 tris
(should be online any time)
Update 2:
- Low material: What’s already there with just wind and world location based color changes
- Med material: What’s there, wind, world location based color changes, and soft edge blending to fix the harsh plane intersections
- High material: What’s there, wind, soft edge blending, world location based color changes, and sub surface scattering.
update will also have the “fixed” textures where they will no longer be set to incorrect settings causing flickering with lighting.
will also include a few extra textures, but it shouldn’t greatly increase file size from what I know.
Update 3:
- Individual texture improvements
Update 4:
- A surprise (I will reveal the update when I have time to research if it’s possible and how to do it)