# Grapple hook reeling in

**URL:** <https://forums.unrealengine.com/t/grapple-hook-reeling-in/738015>\
**Category:** Blueprint\
**Tags:** actor, unreal-engine, fps, shooter, projectile, question, Blueprint\
**Created:** [December 29, 2022, 2:20am UTC](https://forums.unrealengine.com/t/grapple-hook-reeling-in/738015 "2022-12-29T02:20:58Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Gengoo](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Gengoo](https://forums.unrealengine.com/u/Gengoo)\
**Post date:** [December 29, 2022, 2:20am UTC](https://forums.unrealengine.com/t/grapple-hook-reeling-in/738015/1 "2022-12-29T02:20:58Z")

</div>

Hello  
Im currently trying to make a grapplehook projectile in my fps project but I ran into a problem

Currently the projectile fires out fine and behaves how I want when it hits a grappable or nongrapple object but the problem Im having is when it reaches its max distance without hitting anything. I want it to visibly reel back in rather than just disappear from destroying the actor

Im not using a timeline but instead Im spawing the actor in with velocity on action input via a actor component.

If anyone has a solution I feel like I tried everything with my limited knowledge. Lmk if you need images of the blueprints

Thank you
