# Graphics settings have different results in editor and packaged game

**URL:** <https://forums.unrealengine.com/t/graphics-settings-have-different-results-in-editor-and-packaged-game/445449>\
**Category:** Blueprint\
**Tags:** unreal-engine, editor, packaging-projects, UE4, question, Blueprint\
**Created:** [March 17, 2019, 12:36pm UTC](https://forums.unrealengine.com/t/graphics-settings-have-different-results-in-editor-and-packaged-game/445449 "2019-03-17T12:36:12Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![krishcrush](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@krishcrush](https://forums.unrealengine.com/u/krishcrush)\
**Post date:** [March 17, 2019, 12:36pm UTC](https://forums.unrealengine.com/t/graphics-settings-have-different-results-in-editor-and-packaged-game/445449/1 "2019-03-17T12:36:12Z")

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Hello,

I’m having a strange issue where the graphics are different in the editor than in the packaged game. As an example, when I choose ‘HIGH’ graphics settings in the packaged game, the mesh/texture gets scaled down too aggressively. This does not happen in the editor and only happens in the packaged game.

**HIGH** settings in **Editor/PIE**

 ![271579-image-024.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/1/3/d/13dc28577c2fc916ea455177854f31fb3f1d4daf.jpeg)

**HIGH** settings in **Packaged Game**

 ![271577-image-021.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/4/f/d/4fde585c2d58185a1079275818a49f0589c402a0.png)

I have only had this issue once upgrading to 4.21.2. Do you guys have any idea what might be causing this issue?

Thanks in advance,

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**Author:** ![Przemek2222](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Przemek2222](https://forums.unrealengine.com/u/Przemek2222)\
**Post date:** [March 17, 2019, 3:55pm UTC](https://forums.unrealengine.com/t/graphics-settings-have-different-results-in-editor-and-packaged-game/445449/2 "2019-03-17T15:55:49Z")

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You can check in mesh settings if you have texture set to Normal (Check all lods) (Lower settings may cause this - Workarround may be to change that to for eg: High but it’s doesn’t seem to be best idea).

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**Author:** ![krishcrush](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@krishcrush](https://forums.unrealengine.com/u/krishcrush)\
**Post date:** [March 17, 2019, 4:39pm UTC](https://forums.unrealengine.com/t/graphics-settings-have-different-results-in-editor-and-packaged-game/445449/3 "2019-03-17T16:39:26Z")

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Thanks Przemek - but any idea why it works correctly in the Editor and doesn’t in the packaged game?

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**Author:** ![zgzg2020](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@zgzg2020](https://forums.unrealengine.com/u/zgzg2020)\
**Post date:** [July 14, 2019, 2:33pm UTC](https://forums.unrealengine.com/t/graphics-settings-have-different-results-in-editor-and-packaged-game/445449/4 "2019-07-14T14:33:56Z")

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I recommend setting the graphics through the console command blueprint nodes when you load up a map.

> **[Scalability Reference](https://docs.unrealengine.com/4.27/en-US/TestingAndOptimization/PerformanceAndProfiling/Scalability/ScalabilityReference/)**
>
> Scalability options, properties, and console variables.
