# Graphics on mobile extremely low compared to scene view

**URL:** <https://forums.unrealengine.com/t/graphics-on-mobile-extremely-low-compared-to-scene-view/33202>\
**Category:** Mobile\
**Tags:** unreal-engine, Android\
**Created:** [June 22, 2015, 10:40am UTC](https://forums.unrealengine.com/t/graphics-on-mobile-extremely-low-compared-to-scene-view/33202 "2015-06-22T10:40:19Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![anonymous\_user\_2ed5b4c7](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_2ed5b4c7](https://forums.unrealengine.com/u/anonymous_user_2ed5b4c7)\
**Post date:** [June 22, 2015, 1:19pm UTC](https://forums.unrealengine.com/t/graphics-on-mobile-extremely-low-compared-to-scene-view/33202/2 "2015-06-22T13:19:51Z")

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Hi!

Mobile have many limitation.

All recommendations about optimisation for mobile you can read in this docs:

> **[General Mobile Development](https://docs.unrealengine.com/5.1/en-US/general-mobile-development-for-unreal-engine/)**
>
> Tools and Best Practices for building Unreal Engine games for Mobile platforms.

And you have a problem with modular lighting (irregularly shading wall).  
I hope you find solution in this docs:

> **[Modular Asset Lighting Problem](https://forums.unrealengine.com/showthread.php?46269-Modular-Asset-Lighting-Problem)**
>
> Hello all! I just started working on my first set of modular assets (which are primarily different sized tiles) and I’ve gotten them to fit correctly and everything but now the problem is lighting. It is being lit differently on some tiles. Also,...

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — https://unrealcommunity.wiki/! You will be able to find content from...

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