Gradual increase float on begin play

I have a float called slider that changes a dynamic material instance. For some reason I can’t figure out a simple way to gradually increase the float on begin play from 0 to 1. I tried the loops but always get an infinite loop. What I want is to go from 0 to 1 in very small increments over about 7 seconds. Any tips would be appreciated.

You could use a Timeline for this, see: Timelines | Unreal Engine Documentation

that did it, thanks a bunch. Managed to get giant moving assets to have dynamic materialization animations, ie. very large spaceships materialize in and out of the game