GrabComponent collision issue

Hello, I have this actor in unreal engine vr that the player pawn can pass through without any issue, however when adding a grab component to the actor, it adds collision to it, resulting in the player flying when they bring the object under themselves.

I tried to do this again in a new project and I get the same issue. I looked at the grab component settings and I did not see anything that could fix this. Please help thanks. unreal engine 5.

If you want to recreate this create a new Vr template project and create an actor with no collision, then add a grab component to the actor and you cannot go through it.

Did you ever get it working? I’m having the same issue with a blueprint actor that i attach to a character blueprint. as soon as i attach a grab component and attach it to a character the characters starts to float all around the room.

Is there a way to turn off collision of the grab comoponent?