# Grab from collision

**URL:** <https://forums.unrealengine.com/t/grab-from-collision/428256>\
**Category:** World Creation\
**Tags:** unreal-engine, Physics, CPP, question\
**Created:** [June 27, 2018, 11:24pm UTC](https://forums.unrealengine.com/t/grab-from-collision/428256 "2018-06-27T23:24:59Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![anonymous\_user\_e60ebe5f](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_e60ebe5f](https://forums.unrealengine.com/u/anonymous_user_e60ebe5f)\
**Post date:** [June 28, 2018, 6:04pm UTC](https://forums.unrealengine.com/t/grab-from-collision/428256/2 "2018-06-28T18:04:07Z")

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Hello,

Here is a tutorial that allows you to properly grab a component with a physics handle.

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Thanks,

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