GPULightmass Crashing due to Invalid Geometry?

Hey Noobil,

The fix for this is setting a lightmass boundary within the level. This worked for me.

Go to your quick to add to project on the tool bar (Cube icon with a plus to th right of selection mode). Then go to volumes and import a LightmassImportanceVolume. From here, dial it into your needed area in which the level expands. This will prevent the crashing our should.