Hi there, got another PS question…for some reason, most of my GPU sprite emitters have stopped rendering in game. Not sure what to look at. They all have critical significance, I tried disabling LOD’s… The rest of the emitters in the particle effects are fine, but the GPU Sprite ones just don’t appear in-game, despite looking OK in cascade’s viewport.
Admittedly I was playing around it editor prefs/project settings a bit shortly beforehand, but I combed back through those a couple times and couldn’t find anything suspicious.
What should I check?