I’m working in a scene and suddenly the GPU profiler jumped up by several orders of magnitude for the MS.
In this case, the offender is very specific, but I have no idea what it is. I’m using the Forward Render, and my entire scene took less than 6ms before. It should be noted that I had enabled Dbuffer Decal shortly before baking and then checking this (I made a related post about the potential for the system to switch to deferred by accident).
Scene
… BasePass
… … Static EBasePassDrawListType=1
It’s almost 40ms.
I’m not sure what could have changed, but I have NO idea what that particular line means. And all searching can’t seem to parse easily enough to decipher the GPU profiler.
Any help?