GPU lightmass, out of memory... hardware advice please.

So a bit late to this discussion but am struggling with the same question. I need to build 2 new workstations for unreal soon. And I get the difference between geforce which is meant for gaming and titan which is meant for production (more stable). Even seen de8auer waterblock a titan rtx :). But this point your are touching here is quite interesting. Because as far as I know VR glasses or mixed reality devices like HoloLens 2 are just that a device like a monitor and thus don’t have to support raytracing. The support for raytracing has to be in the rig you hook the devices on to not in the device it self. Or am I missing something here?