GPU Lightmass 4.26.2 and Android ES3.1

This is interesting, I wonder why the script version is …so much better? lol No I am not baking with just the skylight, (I appreciate you checking though ty) I have school and current industry knowledge, so I do have a good basis of lighting in Unreal.

Just the first time I’ve really buckled up and looked at GPU Lightmass. Thank you very much for providing that up to date github link. I’ll try it out and see what results it yields! :slight_smile: