# GPU is crashed after destroying PIE in UE 4.25.3

**URL:** <https://forums.unrealengine.com/t/gpu-is-crashed-after-destroying-pie-in-ue-4-25-3/470326>\
**Category:** Community & Industry Discussion\
**Tags:** gpu, unreal-engine, crash, simulation, question\
**Created:** [August 26, 2020, 10:56am UTC](https://forums.unrealengine.com/t/gpu-is-crashed-after-destroying-pie-in-ue-4-25-3/470326 "2020-08-26T10:56:22Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![anonymous\_user\_1c90de46](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_1c90de46](https://forums.unrealengine.com/u/anonymous_user_1c90de46)\
**Post date:** [August 26, 2020, 10:56am UTC](https://forums.unrealengine.com/t/gpu-is-crashed-after-destroying-pie-in-ue-4-25-3/470326/1 "2020-08-26T10:56:22Z")

</div>

GPU is crashed after destroying PIE in UE 4.25.3.  
It is similar to UE-93945 issue. (doesn’t crash if groom hair simulation is disabled)

i have logs.

```
[2020.08.25-07.03.05:355][405]LogAISub: UAISubsystem::~UAISubsystem AIPerceptionSystem (00000192F73FCE00), frame # 405

[2020.08.25-07.03.05:355][405]LogAISub: UAISubsystem::~UAISubsystem EnvQueryManager (00000192CCDB8600), frame # 405

[2020.08.25-07.03.05:356][405]LogUObjectHash: Compacting FUObjectHashTables data took 0.75ms

[2020.08.25-07.03.05:397][406]LogPlayLevel: Display: Destroying online subsystem :Context_3

...

[2020.08.25-07.03.09:838][411]LogD3D12RHI: Error: pResource->Map(Subresource, pReadRange, reinterpret_cast(&pData)) failed 
 at D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12RHIPrivate.h:1152 
 with error DXGI_ERROR_DEVICE_REMOVED with Reason: DXGI_ERROR_DEVICE_HUNG

[2020.08.25-07.03.09:838][411]LogRHI: Error: [Aftermath] Status: Timeout

[2020.08.25-07.03.09:838][411]LogRHI: Error: [Aftermath] Scanning 14 command lists for dumps

[2020.08.25-07.03.09:838][411]LogRHI: Error: [Aftermath] GPU Stack Dump

[2020.08.25-07.03.09:839][411]LogRHI: Error: [Aftermath] 0: Frame 407

[2020.08.25-07.03.09:839][411]LogRHI: Error: [Aftermath] 1: Scene

[2020.08.25-07.03.09:839][411]LogRHI: Error: [Aftermath] 2: HairStrandsVoxelization

[2020.08.25-07.03.09:839][411]LogRHI: Error: [Aftermath] 3: HairStrandsVoxelPageAllocation

[2020.08.25-07.03.09:839][411]LogRHI: Error: [Aftermath] 4: HairStrandsMarkValidPageIndex_Prepare

[2020.08.25-07.03.09:839][411]LogRHI: Error: [Aftermath] GPU Stack Dump

[2020.08.25-07.03.09:843][411]LogD3D12RHI: Error: [GPUBreadCrumb] Last tracked GPU operations:

[2020.08.25-07.03.09:843][411]LogD3D12RHI: Error: [GPUBreadCrumb]	3D Queue 0 - Begin: Frame 407 - Scene - HairStrandsVoxelization - HairStrandsVoxelPageAllocation - HairStrandsMarkValidPageIndex_IndirectArgs

[2020.08.25-07.03.09:843][411]LogD3D12RHI: Error: [GPUBreadCrumb]	Compute Queue 0 - No Data

[2020.08.25-07.03.09:843][411]LogD3D12RHI: Error: [GPUBreadCrumb]	Copy Queue 0 - No Data

[2020.08.25-07.03.09:843][411]LogD3D12RHI: Error: DRED: Last tracked GPU operations:

[2020.08.25-07.03.09:843][411]LogD3D12RHI: Error: DRED: Commandlist "FD3D12CommandListData (GPU 0)" on CommandQueue "3D Queue 0", 0 completed of 0

[2020.08.25-07.03.09:843][411]LogD3D12RHI: Error: DRED: Commandlist "FD3D12CommandListData (GPU 0)" on CommandQueue "3D Queue 0", 0 completed of 376

... ... ...
... ...
...

D3D12: Removing Device.

...

[2020.08.25-07.03.19:388][411]LogD3D12RHI: Error: pResource->Map(Subresource, pReadRange, reinterpret_cast(&pData)) failed 
 at D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12RHIPrivate.h:1152 
 with error DXGI_ERROR_DEVICE_REMOVED with Reason: DXGI_ERROR_DEVICE_HUNG

[2020.08.25-07.03.19:400][411]LogWindows: FPlatformMisc::RequestExit(1)

[2020.08.25-07.03.19:400][411]LogCore: Engine exit requested (reason: Win RequestExit)

```
