# GPU crashed or D3D Device Removed in Project Browser

**URL:** <https://forums.unrealengine.com/t/gpu-crashed-or-d3d-device-removed-in-project-browser/876922>\
**Category:** Cinematics & Media\
**Tags:** unreal-engine, crash, question\
**Created:** [April 8, 2023, 12:10am UTC](https://forums.unrealengine.com/t/gpu-crashed-or-d3d-device-removed-in-project-browser/876922 "2023-04-08T00:10:26Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![High500](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/high500/32/906557_2.png) [@High500](https://forums.unrealengine.com/u/High500)\
**Post date:** [April 8, 2023, 7:16am UTC](https://forums.unrealengine.com/t/gpu-crashed-or-d3d-device-removed-in-project-browser/876922/2 "2023-04-08T07:16:13Z")

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Hi @Viiiinx

This can be frustrating indeed. There are many things can do this , even switching on a second monitor cause the gpu to reset outputs which appear like a device unplugged.

Suggest you start by removing your device drivers for you gpu using DDU.

Reinstall the latest version and also update or reinstall directx12 (after the gpu drivers)

If that fails repeat but use an older driver.

Its frustrating i know and time consuming. But worth a try.

If that fails try switching to d3d11

> [@Gpu crash/d3d device removed error?](https://forums.unrealengine.com/t/gpu-crash-d3d-device-removed-error/514360/4):
>
> It’s because you’re running DX12, still haven’t found a fix apart from doing DX11 instead. Just go into deffaultengine.ini and change DefaultGraphicsRHI=DefaultGraphicsRHI\_DX12 to DefaultGraphicsRHI=DefaultGraphicsRHI\_DX11 for now and it should at least run DX11. Edit: Swapping to studio driver and doing a windows update did the trick. But it still crashes randomly while prepping the shaders.

Hopefully one of these will work for you

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