# GPU crash in RayTracingScene 

**URL:** <https://forums.unrealengine.com/t/gpu-crash-in-raytracingscene/2704001>\
**Category:** Rendering\
**Tags:** unreal-engine, Epic-Pro-Support, question\
**Created:** [September 10, 2025, 2:45pm UTC](https://forums.unrealengine.com/t/gpu-crash-in-raytracingscene/2704001 "2025-09-10T14:45:40Z")\
**Posts on this page:** 1\
**Showing post:** 20

<div class="post-metadata">

**Author:** ![Petrockets](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/petrockets/32/1142518_2.png) [@Petrockets](https://forums.unrealengine.com/u/Petrockets)\
**Post date:** [November 5, 2025, 3:01am UTC](https://forums.unrealengine.com/t/gpu-crash-in-raytracingscene/2704001/20 "2025-11-05T03:01:18Z")

</div>

Thanks for info. If it only crashes with skeletal meshes that could be an area to focus on and see what about those meshes might be causing it. However, I spoke to my colleagues and one thing that was pointed out is the logs indicate

```auto
Error: Result failed 
 at D:\Townfall\Engine\Source\Runtime\D3D12RHI\Private\D3D12Viewport.cpp:554 
 with error DXGI_ERROR_DEVICE_REMOVED with Reason: DXGI_ERROR_DEVICE_REMOVED

```

This could be caused by a runtime error, and because it happened during Present() there could be other causes including:

- OS version
- whether it’s a virtual machine or not
- DLSS
- anything that hooks the swapchain (e.g. OBS, Rivatuner, Discord etc.)

When the error isn’t an actual GPU hang or crash then Aftermath has nothing to do and that could be why you don’t get a crash dump.

If you’re able to repro the crash with -d3ddebug you might get more relevant error data.

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