# Gpu crash/d3d device removed error?

**URL:** <https://forums.unrealengine.com/t/gpu-crash-d3d-device-removed-error/514360>\
**Category:** Getting Started & Setup\
**Tags:** error, unreal-engine, crash, UE5-0, question\
**Created:** [April 5, 2022, 11:07pm UTC](https://forums.unrealengine.com/t/gpu-crash-d3d-device-removed-error/514360 "2022-04-05T23:07:55Z")\
**Posts on this page:** 1\
**Showing post:** 4

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**Author:** ![Lefze](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Lefze](https://forums.unrealengine.com/u/Lefze)\
**Post date:** [April 6, 2022, 7:23am UTC](https://forums.unrealengine.com/t/gpu-crash-d3d-device-removed-error/514360/4 "2022-04-06T07:23:45Z")

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It’s because you’re running DX12, still haven’t found a fix apart from doing DX11 instead. Just go into deffaultengine.ini and change DefaultGraphicsRHI=DefaultGraphicsRHI\_DX12 to DefaultGraphicsRHI=DefaultGraphicsRHI\_DX11 for now and it should at least run DX11.

Edit: Swapping to studio driver and doing a windows update did the trick. But it still crashes randomly while prepping the shaders.

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