# GPU Crash After Opening Lyra Project

**URL:** <https://forums.unrealengine.com/t/gpu-crash-after-opening-lyra-project/1298161>\
**Category:** Programming & Scripting\
**Tags:** unreal-engine, question\
**Created:** [September 16, 2023, 3:40am UTC](https://forums.unrealengine.com/t/gpu-crash-after-opening-lyra-project/1298161 "2023-09-16T03:40:08Z")\
**Posts on this page:** 1\
**Showing post:** 8

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**Author:** ![GV-Rafael-III](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@GV-Rafael-III](https://forums.unrealengine.com/u/GV-Rafael-III)\
**Post date:** [November 26, 2023, 3:55pm UTC](https://forums.unrealengine.com/t/gpu-crash-after-opening-lyra-project/1298161/8 "2023-11-26T15:55:54Z")

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For anyone who stumbles across this post, another user found a workaround! Disabling ray tracing and Lumen hardware ray tracing has solved the problem for some folks, including myself.

Hopefully Epic doesn’t wait until UE 5.4 to fix this bug…_if_ they ever fix it at all…

> [@Use - d3ddebug to enable the d3d debug device](https://forums.unrealengine.com/t/use-d3ddebug-to-enable-the-d3d-debug-device/531137/34):
>
> Kudos @JagNirMania1, that fixed my “GPU Crashed or D3D Device Removed” problem too. Setup: fresh Lyra project installation 5.3 UE 5.3.1 installed → “GPU Crashed or D3D Device Removed” instant crash after project load Fix: -LyraStarterGame\Config\DefaultEngine.ini r.RayTracing=True-\>False r.Lumen.HardwareRayTracing=True-\>False Ryzen 5700G / 32GB RX 6600 / 8GB Adrenalin 23.9.3

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