I have posted a question in bug reports about it: Crash on iOS after splash with GoogleVR plugin enabled - Mobile - Unreal Engine Forums
So, i hope we’ll get some new information about this bug, and I hope it will become “actual” from “duplicated”…
And yes, there is quite a workaround to publish development and re-signed version, but it is not good anyway.
So if it is VERY important for someone to publish the app “RIGHT NOW!”, there is a working case: make dev. build, turn console by 4-tap off, resign ipa with distribution certificate and load to appstore. But the size will be very big. I made it for my project, because couldn’t wait anymore. For iOS 8 app should be less than 100MB, iOS9 < 400MB, iOS10 <2 or 4GB…