# Google VR Crash When TextBox Selected

**URL:** <https://forums.unrealengine.com/t/google-vr-crash-when-textbox-selected/387797>\
**Category:** XR Development\
**Tags:** Google-VR, unreal-engine, Widget, question, UMG\
**Created:** [March 13, 2017, 2:36pm UTC](https://forums.unrealengine.com/t/google-vr-crash-when-textbox-selected/387797 "2017-03-13T14:36:29Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![anonymous\_user\_056ced0f](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_056ced0f](https://forums.unrealengine.com/u/anonymous_user_056ced0f)\
**Post date:** [March 13, 2017, 2:36pm UTC](https://forums.unrealengine.com/t/google-vr-crash-when-textbox-selected/387797/1 "2017-03-13T14:36:29Z")

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Hi,

I am currently facing issues while working with Google VR. So I have a setup created where users can select a TextBox and input strings from a keyboard. All of this works when I tested it out on the computer, but when I packaged it and run it on my Pixel XL, it completely crashes whenever I select the TextBox! Other interactions done to the 3D widget such as button clicks and ScrollBox works except for this. Any help is much appreciated!

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**Author:** ![anonymous\_user\_e729f54e](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_e729f54e](https://forums.unrealengine.com/u/anonymous_user_e729f54e)\
**Post date:** [March 16, 2017, 9:03pm UTC](https://forums.unrealengine.com/t/google-vr-crash-when-textbox-selected/387797/2 "2017-03-16T21:03:17Z")

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Hello Scrypter,

I have a few questions for you that will help narrow down what issue it is that you are experiencing.

Quick questions:

1. Can you reproduce this issue in a clean project?
2. If so, could you provide a detailed list of steps to reproduce this issue on our end?
3. Could you provide screen shots of any settings/blueprints/widgets that may be involved with this issue?
4. Does this issue still occur on the device when not using VR?

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**Author:** ![anonymous\_user\_056ced0f](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_056ced0f](https://forums.unrealengine.com/u/anonymous_user_056ced0f)\
**Post date:** [March 17, 2017, 12:01am UTC](https://forums.unrealengine.com/t/google-vr-crash-when-textbox-selected/387797/3 "2017-03-17T00:01:14Z")

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Hi Rudy,

Answering the questions u asked:

Yes, I created a blank blueprint project with options Mobile/Tablet, Scalable 3D or 2D and No Starter Content

I created a Blueprint Pawn with the following Components and Events

 ![130412-bp_pawn.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/4/e/c/4ecbca3e4f73549ec3d7b7d2b8c3e67e7b079fd2.jpeg)

Then I created a Widget Blueprint with only a TextBox on it and no events were added

 ![130413-wbp_textbox.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/b/b/b/bbba73524d33ed66ac3c683319718222983efdaf.png)

Then I created an Actor Blueprint with a widget component referencing to the Widget Blueprint with no events as well

 ![130414-bp_textbox.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/8/e/c/8ec203e76d3e207da2d4d60201e0cc140d1d166b.jpeg)

I placed both the Pawn and the Actor BP to the World and run it.

It works when I run it on the computer, but when I package it, Android (ATC), and have it installed on my phone, Google Pixel XL, for Daydream, it crashes when I clicked on the TextBox.

It would run normally if I just interact with other components of my project and only crashes, stops working and not responding to any inputs, when I clicked the TextBox.

As for any settings on the project itself, I followed the steps on how to develop for Google Daydream based on the documentation as provided:

> **[Android Quick Start](https://docs.unrealengine.com/5.1/en-US/setting-up-unreal-engine-projects-for-android-development/)**
>
> Setting up for development for the Android platform.

[https://docs.unrealengine.com/latest/INT/Platforms/GoogleVR/index.html](https://docs.unrealengine.com/latest/INT/Platforms/GoogleVR/index.html)

Any help at all on the issue would be very much appreciated 🙂

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<div class="post-metadata">

**Author:** ![anonymous\_user\_e729f54e](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_e729f54e](https://forums.unrealengine.com/u/anonymous_user_e729f54e)\
**Post date:** [March 29, 2017, 8:51pm UTC](https://forums.unrealengine.com/t/google-vr-crash-when-textbox-selected/387797/4 "2017-03-29T20:51:20Z")

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Hello Scrypter,

I was able to reproduce this issue on our end. I have written up a report and I have submitted it to the developers for further consideration. I have provided a link to the public tracker. Please feel free to use the link provided for future updates. Thank you for your time and information.

Link: [Unreal Engine Issues and Bug Tracker (UE-43473)](https://issues.unrealengine.com/issue/UE-43473)

Make it a great day
