# Google Play OnlineSubSystem Session Nodes

**URL:** <https://forums.unrealengine.com/t/google-play-onlinesubsystem-session-nodes/329568>\
**Category:** Blueprint\
**Tags:** Google-Play, onlinesubsystem, unreal-engine, session, Blueprint, question\
**Created:** [August 22, 2015, 3:09pm UTC](https://forums.unrealengine.com/t/google-play-onlinesubsystem-session-nodes/329568 "2015-08-22T15:09:44Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![Shadowriver](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Shadowriver](https://forums.unrealengine.com/u/Shadowriver)\
**Post date:** [August 22, 2015, 9:23pm UTC](https://forums.unrealengine.com/t/google-play-onlinesubsystem-session-nodes/329568/2 "2015-08-22T21:23:12Z")

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Looking on source code, it’s indeed looks like Google Play OnlineSubsystem does not support game sessions

[https://github.com/EpicGames/UnrealEngine/blob/e607ba4d978c08a26e8e8e629dec0884bb161770/Engine/Source/Runtime/Online/Android/OnlineSubsystemGooglePlay/Private/OnlineSubsystemGooglePlay.cpp#L45](https://github.com/EpicGames/UnrealEngine/blob/e607ba4d978c08a26e8e8e629dec0884bb161770/Engine/Source/Runtime/Online/Android/OnlineSubsystemGooglePlay/Private/OnlineSubsystemGooglePlay.cpp#L45)

I never used Google Play multiplayer, but it seems it has some form of session support:

> **[Real-time Multiplayer  |  Play Games Services  |  Google...](https://developers.google.com/games/services/common/concepts/realtimeMultiplayer)**

Or it’s not implemented (yet?) or Google Play session support don’t fit to OnlineSubsystem interface

LAck of game session support in Google Play does not means multiplayer can’t work on Android, you can create some custom system

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