# Google Play OnlineSubSystem Session Nodes

**URL:** <https://forums.unrealengine.com/t/google-play-onlinesubsystem-session-nodes/329568>\
**Category:** Blueprint\
**Tags:** Google-Play, onlinesubsystem, unreal-engine, session, Blueprint, question\
**Created:** [August 22, 2015, 3:09pm UTC](https://forums.unrealengine.com/t/google-play-onlinesubsystem-session-nodes/329568 "2015-08-22T15:09:44Z")\
**Posts on this page:** 4\
**Page:** 1

<div class="post-metadata">

**Author:** ![Zombiefiziert](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Zombiefiziert](https://forums.unrealengine.com/u/Zombiefiziert)\
**Post date:** [August 22, 2015, 3:09pm UTC](https://forums.unrealengine.com/t/google-play-onlinesubsystem-session-nodes/329568/1 "2015-08-22T15:09:44Z")

</div>

Are the Session Nodes not supported by Google Play OnlineSubSystem?  
Will they and when?

Thanks in advance

---

<div class="post-metadata">

**Author:** ![Shadowriver](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Shadowriver](https://forums.unrealengine.com/u/Shadowriver)\
**Post date:** [August 22, 2015, 9:23pm UTC](https://forums.unrealengine.com/t/google-play-onlinesubsystem-session-nodes/329568/2 "2015-08-22T21:23:12Z")

</div>

Looking on source code, it’s indeed looks like Google Play OnlineSubsystem does not support game sessions

[https://github.com/EpicGames/UnrealEngine/blob/e607ba4d978c08a26e8e8e629dec0884bb161770/Engine/Source/Runtime/Online/Android/OnlineSubsystemGooglePlay/Private/OnlineSubsystemGooglePlay.cpp#L45](https://github.com/EpicGames/UnrealEngine/blob/e607ba4d978c08a26e8e8e629dec0884bb161770/Engine/Source/Runtime/Online/Android/OnlineSubsystemGooglePlay/Private/OnlineSubsystemGooglePlay.cpp#L45)

I never used Google Play multiplayer, but it seems it has some form of session support:

> **[Real-time Multiplayer  |  Play Games Services  |  Google...](https://developers.google.com/games/services/common/concepts/realtimeMultiplayer)**

Or it’s not implemented (yet?) or Google Play session support don’t fit to OnlineSubsystem interface

LAck of game session support in Google Play does not means multiplayer can’t work on Android, you can create some custom system

---

<div class="post-metadata">

**Author:** ![Zombiefiziert](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Zombiefiziert](https://forums.unrealengine.com/u/Zombiefiziert)\
**Post date:** [August 23, 2015, 10:54am UTC](https://forums.unrealengine.com/t/google-play-onlinesubsystem-session-nodes/329568/3 "2015-08-23T10:54:41Z")

</div>

Thanks for answering.  
Is there any way to implement this realtimeMultiplayer functions?

---

<div class="post-metadata">

**Author:** ![Shadowriver](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Shadowriver](https://forums.unrealengine.com/u/Shadowriver)\
**Post date:** [August 23, 2015, 1:50pm UTC](https://forums.unrealengine.com/t/google-play-onlinesubsystem-session-nodes/329568/4 "2015-08-23T13:50:01Z")

</div>

I think yes, but only via C++ and i don’t know how they work, you need to study it, you can modify onlinesubsystem if you make it work you can do pull request 😛
