# Google Play compatibility issue: "Does not support framework version: 34 and above" (UE 5.4 & 5.7)

**URL:** <https://forums.unrealengine.com/t/google-play-compatibility-issue-does-not-support-framework-version-34-and-above-ue-5-4-5-7/2696390>\
**Category:** Blueprint\
**Tags:** Google-Play, Android-Packaging, SDK, unreal-engine, Android, packaging-projects, question\
**Created:** [February 1, 2026, 2:35pm UTC](https://forums.unrealengine.com/t/google-play-compatibility-issue-does-not-support-framework-version-34-and-above-ue-5-4-5-7/2696390 "2026-02-01T14:35:25Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Koxae](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/koxae/32/1096996_2.png) [@Koxae](https://forums.unrealengine.com/u/Koxae)\
**Post date:** [February 1, 2026, 2:35pm UTC](https://forums.unrealengine.com/t/google-play-compatibility-issue-does-not-support-framework-version-34-and-above-ue-5-4-5-7/2696390/1 "2026-02-01T14:35:25Z")

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**Hi everyone,**

I am struggling with a persistent compatibility issue on Google Play that I cannot resolve. My app is being marked as incompatible with many devices, specifically the **Samsung Galaxy S10 (Android 12 / API 31)**.

The error message in the Google Play Console Device Catalog is:  
**“Does not support framework version: 34 and above.”**

**Problem Details:**

- I first encountered this issue in **UE 5.4**.

- Switching the project to **UE 5.7** did not help; the error remains exactly the same.

- The issue persists regardless of the **Target SDK** version (tested with both **34** and **35** ).

- The issue persists regardless of the **Minimum SDK** version (tested with both **21** and **26** ).

**Technical Data:**

- **Analyze APK** in Android Studio confirms that `minSdkVersion` is set to 26 (when 26 is selected) and `targetSdkVersion` is correctly set (34 or 35).

- The manifest includes: `com.google.android.gms.permission.AD_ID` and `DYNAMIC_RECEIVER_NOT_EXPORTED_PERMISSION`.

- **Build Configuration:** Shipping.

- **Architecture:** arm64-v8a.

- **Rendering:** Support OpenGL ES3.2 is ON, Support Vulkan is OFF.

**What I’ve tried:**

1. Using `ManifestRequirementsOverride.txt` to force SDK settings.

2. Disabling various plugins (including Google Play Services, XR, and others).

3. Full clean of `Intermediate`, `Saved`, and `/Build/Android` folders.

4. Testing different NDK API Levels (21, 26, and 35).

Despite having a Minimum SDK of 21/26, Google Play insists that the app requires Framework 34. This suggests that something in the engine’s build process or a mandatory dependency is triggering this requirement, but I cannot identify what it is.

Has anyone faced a similar “Framework 34+” lock regardless of the engine version or SDK settings? Any advice on how to investigate what exactly is forcing this requirement would be greatly appreciated.
