# Google Play AIDL submission error UE 5.4

**URL:** <https://forums.unrealengine.com/t/google-play-aidl-submission-error-ue-5-4/1810571>\
**Category:** Platform & Builds\
**Tags:** unreal-engine, question\
**Created:** [April 19, 2024, 4:25am UTC](https://forums.unrealengine.com/t/google-play-aidl-submission-error-ue-5-4/1810571 "2024-04-19T04:25:18Z")\
**Posts on this page:** 1\
**Showing post:** 3

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**Author:** ![EventBeginPlay](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/eventbeginplay/32/1153425_2.png) [@EventBeginPlay](https://forums.unrealengine.com/u/EventBeginPlay)\
**Post date:** [April 27, 2024, 6:49pm UTC](https://forums.unrealengine.com/t/google-play-aidl-submission-error-ue-5-4/1810571/3 "2024-04-27T18:49:18Z")

</div>

![AIDL](https://d3kjluh73b9h9o.cloudfront.net/original/4X/b/d/a/bda81554d060b76a2c8abc77cf679250993ecbef.png)

Try adding this code to the dependency block.

```auto
def billing_version = "6.1.0"
implementation "com.android.billingclient:billing:$billing_version"

```

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